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Pipecycle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3493 | 3.143 | 3.778 |
| Enjoyment | #4458 | 2.774 | 3.333 |
| Creativity | #4822 | 3.051 | 3.667 |
| Audio | #5053 | 2.496 | 3.000 |
| Narrative | #6422 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to build a closed connected loop out of pipes
(Optional) Please credit all assets you've used
Audio Effects and Music by Ovani Sound
Fonts and some Icons from Google Fonts
(Optional) What would you like to be called if GMTK features your game?
Lopai Fomeno
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Comments
Can't wait for people to make some levels!
Yeah would be awesome, thank you for playing!
This is a great concept and has plenty of space for making customized puzzles/solutions. I think more tutorial at the beginning would be good to explicitly set expectations about what the intended user experience is. I may have needed a bit more hand-holding.
Good point. I left it very bare-bones and was hoping that one could just figure out how to use it through play. Thanks for letting me know and for playing!
Great visuals and relaxing vibes!
Thank you for playing :D
Cool concept, I needed a bit to understand it at the beginning.
That's fair. Thank you for playing
Quite difficult at first (at least for me) to understand but pretty satisfying when everything started to click. I think you give to the player to many options when it begin as it may overwhelm them. But well done anyway ! :)
Yeah, would probably be better to disable the editor on the campaign levels and have more levels with a gradual increase. Thank you for playing and for the feedback!
Impressive sandbox engine for a jam game. The level editor being integrated into the gameplay I thought was interesting, but it does trivialise all the puzzles. It feels like it's begging for a "meta" puzzle, where there's some restrictions on the editor itself, or you need to exploit some feature of it, in order to solve a normally unsolvable puzzle.
You are definitely right that build mode should either be limited to only when you want to design a level or used as a meta requirement, that is a really cool idea. Thank you very much.
Nice game Lopai, I really liked the models and the shading on them! Good use of the theme too. Would you consider adding some more constraints to the game like having a limited number of pieces? I also accidentally stumbled into the level editor from the tutorials and mistook it for the 'campaign levels'. But nice idea and good execution!
The level editor is currently available in every level even campaign ones, yes. A limited number of pieces would be a great addition indeed. Thank you very much for playing and the feedback!
This is super fun! I love the aesthetic and feel, very chill and pleasant to play. Great job, Lopai! <3
Thank you so much!