Another looping card game π Really incredibly polished design/gameplay. So smart to take a card-based autobattler and turn it into a puzzle game! The background and the sound effects and art are all great, really makes it feel like a complete game. I think a small detail that would be nice is arrows between the player's and enemies card slots to make it clear the order of operations. Once you understand it, there's no problems, but at the beginning it can be a little unintuative that it goes up down up down. Anyway, I really enjoyed this, great entry :)
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Looparoid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #117 | 4.245 | 4.245 |
| Creativity | #199 | 4.367 | 4.367 |
| Audio | #707 | 3.653 | 3.653 |
| Artwork | #1165 | 3.898 | 3.898 |
| Narrative | #1497 | 3.000 | 3.000 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a card which can loop through other cards
(Optional) Please credit all assets you've used
- Coiny font: https://fonts.google.com/specimen/Coiny
- Merienda font: https://fonts.google.com/specimen/Merienda
- Montserrat font: https://fonts.google.com/specimen/Montserrat
- Background shader (modified) was based on kcfresh53's Godot port https://godotshaders.com/shader/animated-diamond-pattern/ of Hadyn's Shadertoy shader https://www.shadertoy.com/view/XsBfRW
- Music "The Field Of Dreams" by pauliuw https://opengameart.org/content/the-field-of-dreams (I just cut it imprecisely to make a LOOP, hehe, you get it)
Comments
Thank you for the feedback!
Totally agree that the order might be confusing! I was indeed thinking about some arrows or numbers to signify the slot's order, but in the end I got afraid that they might clutter the UI (I really wanted to keep things neat). Maybe some arrows would be good if they shown on hover though π
this idea is so cool, it plays perfectly too, the art is goofy af too i love it
Really appreciate the feedback! I too dislike how the Necro Deck turned out to be a guessing game, I should've explained this in-game better. But it works as following:
1. It will "Reverse" every "Attack" or "Tallying" (4x card) you place (so you do harm to yourself instead).
2. When you place "Reverse", it will put an "Attack", so you can damage the boss (this card is their weakness).
3. Otherwise they will try to "Regenerate".
Very creative, very unique, and best of all, incredibly fun. I like the speed up per loop; something like balatro.
Would appreciate it for some feedback on my game too!
yooo super creative concept for a puzzler - and a nice twist to the regular deck bulider mechanic. I like the improving score aspect by playing through with better cards - but (this is probably because i'm dumb) I never managed to get to the crazy high numbers, or was required to. I did manage to integer overflow my enemy's health though so that's fun. I think at least the 2nd last level, and maybe one more can just be solved by pressing play, which is a bit unfortunate. In terms of UX i think releasing click to place card would be more intuitive.
"can just be solved by pressing play" - LOL, I didn't notice that, this was clearly unintentional, and ideally should be fixed π
Regarding releasing a card - I didn't think that people might prefer that. IMO the current option is better for accessibility but your suggestion should be the default one.
Big thank your for the detailed feedback! It means a lot to me!
Great idea for a deckbuilder! Love the puzzly nature of trying to figure out the right set of loops to beat the enemy, very interesting take on the theme.
We made a bit of a mind-bending deckbuilder too, would love your feedback if you wanted to check it out.
Really nice game! I don't usually play card style games but I enjoyed this one. The music was nice too.
Definitely top tier execution, really enjoyed the levels, and they felt actually intuitive to strategize against! I like the looparoid / polaroid play :D
Very good concept and the last few was actually hard to solve. Nice job :)
A fellow card game enjoyer. However mine is 100 times more simple. Good job, it was really great game
Felt like I was building a tiny chaos engine with every card—super satisfying once it clicked. Would love to see this idea pushed even further!
Awesome interpretation of loop, was thinking it would be like card synergies but this is a sick way of doing such a difficult idea, props!
What a cool loop game! I love deck-building and this one can be polished to make a cool roguelite deck-building like Slay the Spire. Respect++.
Really cool design and overall feel, would love to see this expanded. Great submission!





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