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RECURSION: 2099's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1960 | 3.231 | 3.231 |
| Artwork | #2392 | 3.462 | 3.462 |
| Enjoyment | #2613 | 3.231 | 3.231 |
| Narrative | #5227 | 2.077 | 2.077 |
| Creativity | #6131 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ASTEROIDS esque screen-wrapping mechanic
(Optional) Please credit all assets you've used
https://www.dafont.com/press-start.font
(Optional) What would you like to be called if GMTK features your game?
Tim & MyrtleMist
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Comments
omg!
Great visuals and music, totally nailed the tone. I think the controls need some work, it's very unintuitive how the spaceship strafes when turned. If the strafing was locked to the camera direction instead of the ship direction I think it would be more manageable, like the original Asteroids game.
Haha we also came to that conclusion with controls, too bad we only did AFTER the submission window was already closed. Thanks for confirming it to us though!
Challenging but addictive, I could totally see this game in a classic arcade with people spending coin after coin trying to get further. The retro aesthetic is really well done.
That's exactly what we did want to go for, a challenging arcade that probably would be an absolute quarter-eating menace. Glad you think we did get that vibe right!
I can't get very far in it, but very cool game! Love the art and feel of it. I feel like it has a lot of promise if you make it into a full game.
It's quite ironic that we were developing it and the whole time thinking "it will be too easy" just to get our own asses handed to ourselves when we actually playtested it. And since we can't even beat the first 5 waves it basically means the shop mechanic is as good as non-existent, it may be our little side project that we will rebuild and make into a full game in the future, with way better controls and balancing.
not able to play your game as I am not on windows :/
Should have made a WebGL build for sure, will remember to do so in the future!
Great game, hadd fun playing it. : ) But my life was short, it would be much more fun with maybe 10. At least for me .: )
Yeah we thought the game would be too easy but turns out it was actually way too hard hahaha. Not even we as devs could complete all 5 waves. We already figured out potentially a better control scheme for it which would make it way easier to dodge and juke enemies, can't really add it in this iteration anymore, but maybe in the future when we start working on it again.
Gotta admire the classics.
This deserves way more reviews, I think people are more comfortable playing games in a browser compared to downloading them
Gotta love em! Appreciate the kind words and definitely should have taken the time to make a WebGL build.
this has the most amazing polish ever and it looks fantastic but i am nowhere near good enough to even survive for a minute, great job
Yeah it mainly is hard because we couldn't decide on the more satisfying control scheme for it. I am glad I brought up making enemies larger right before submitting it because it was even worse when all enemies were like half the size of the player LMAO. I personally can't even get to the shop because I die at wave 3 usually at most.
We were thinking of maybe making this into a full game since we do feel like the main gimmick of it has a lot of merit, just needs to control better and have more content.