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SpellTwine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #603 | 4.143 | 4.143 |
| Audio | #1425 | 3.381 | 3.381 |
| Artwork | #1628 | 3.714 | 3.714 |
| Enjoyment | #2586 | 3.238 | 3.238 |
| Narrative | #3896 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create a bracelet made of beads that loop back around.
(Optional) Please credit all assets you've used
assets used can be found here:
https://opengameart.org/content/tree-lowpoly
https://poly.pizza/m/eMSuJKMz6vx
https://freesound.org/people/HerbertBoland/sounds/28299/
All other assets are CC0 or handmade
(Optional) What would you like to be called if GMTK features your game?
Bio and Macro
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Comments
Very cool concept with the beads!! Loved the artstyle and the audio!
Cool style, neat bracelet animation, didn't understood why do i need boxes, great game overall
The boxes are meant to emulate IRL bead boxes, theyre for sorting and storage, although currently you dont really need them haha
heya. cool game was fun! idk if i saw everything. felt like it. i think hitboxes could be a bit more generous (on both sides) exploring the map was nice and the game was quite pretty. combat felt a bit awkward a lot of jumping around and missing flowers. also some more modifiers for spells would had been cool. but hey its a gamejam you did great.
also did you become friends with the last person?
i friended em, yeah, haha
Very creative the inventory mechanics, can we be friends? i have discord!
As others have already said, the bead system is really cool. Handles custom weapons really well and is very intuitive. Great job :)
The bead system is a genius way to handle abilities, and I especially like how more powerful spells have a longer reload. It’s a very clever and balanced design choice.
By the way, I would be honored if you could take a look at my game and leave some feedback <3
The whole bead system is kinda the core of the game, so im very glad people enjoy it tbh.
Great concept! I also like the art style very much.
Very cool idea tbh, the beads workshop is very intuitive and satisfying
Thank you! i worked a long time to make placing the beads down feel both tactile and fun.
I really liked the core concept and the idea of customizing your beads — it's creative and has a lot of potential. I'd love to see a more fleshed-out version with expanded features and mechanics. Nice job overall!
After the jam is over we are planning on working on a more expanded version! Be on the lookout... 👀
This is a lot of fun! The bead mechanic allows for a ton of customization and like another commenter mentioned, the fact that more beads = longer "reload" time is a really smart way to implement drawbacks into this system. I was also impressed when I thought I was getting out of bounds, just to find another hidden bead up there haha. Although, the game lacks in difficulty currently because the enemies are not very good at hitting you. Would love to see this fleshed out further!
BTW, I noticed a bug where, after picking up a bead, its "E to interact" prompt would still pop up if you go to where the bead used to be, althought it didn't seem to give me extra beads for pressing E multiple times.
lol the E to interact text was very last minute feature added so a small bug is expected. Glad you enjoyed the game!
It really has some potential, you could have another bracelet for moving spells (maybe you could unlock new areas with that, like a metroidvania) or applying status effects for the player
we were originally planning a dash and uppercut bead, but they were cut for time unfortunately. were planning to update the game after the jam, though!
This game definitely has legs! one thing I thought was cool was that adding more powerups to one bead would make you have to wait longer to use it by having to wait for each powerup bead to scroll through, it's a very unique and tangible system that looks good as well. good job!
Amazing game, It has quite Doom and Quake feeling, haha!
Thanks!
For the fps section i was mostly inspired by ultrakill and void collector.
Great implementation of the theme - I like the spell bracelet design mechanics - they felt east to figure out.
This was a really cool game that I'd love to see more fleshed out!
This game was super fun, I really enjoyed getting the spells and making the most overpowered combos. My favorite was the explosion with the triple spell. The game feels very good to play, and the art style is very unique and cool. It would also mean a lot if you could review my game. This is my first game jam.