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Cryptal

64
Posts
2
Followers
5
Following
A member registered Dec 06, 2022

Creator of

Recent community posts

Reverse Suika game is a great idea and it's also very well polish. Also a cat is always a good idea.

I didn't expect mouth noise being so satisfying ^^

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Love this game !!!

Very clever use of the theme, the game is punchy, boss addition add a good rythm and the game is incredibly well balance for a jam !

I think something that I miss is visuals for the divide cards.  Because they can't be played all the time and having to if a 7-digit number is divisible by 7 or 6 is a bit difficult. I donno maybe something like wheel or something. Sometimes I get stuck just by having only draw, divide card, with the deck growing as the numbers, we need something to avoid this bad luck I think because this big numbers are insta-kill

I've tried different runs and I thing the deckbuilding aspect is a bit off since we don't know what to expect, we just need to take a bit of everything. But it's very cool to increase the size of the deck.

Great job :)

Love every single moment, from exploding everything to try to cook them well. And always with great music and lovely visuals.

Classical sokoban mecanics with a very cool twist inspired from the theme. I must say the game itself is very clean. I would have enjoy more puzzle with decay box 

Cool concept, you have great arts and building this type of gameplay really show them off

Very cool concept gathering sheep <3 And the design around opening boxes is great :) 

I feel like when I open all boxes, having animation played all at once could have been cool.

I start with expectation, start drawing. Then become more invest and discover new strategy to adapat to my mission, that may be close to some reality. I really like the chill vibe giving by the audio and 3D art. Also it's a really sick theme :)

Very cool ! Clever use of the theme, it very unique.

The only thing was failing the symbol but finding something else further.

 It's very fun and intuitive, it was a good moment thanks :)

Very good idea, I enjoyed a lot all the possibility you add to a classical board game. It change completely the taste and it's very fun to discover.

Maybe it's just me but the text describing the effects was a bit small compare to the other, it was a bit hard to read.  

The atmosphere (sound/visuals) fit well to the idea of an old game find in the cellar witch is great !

Very cool idea tbh, the beads workshop is very intuitive and satisfying 

A top tier game right here

I don't know how you manage to have so much content !

Very fun balatro vibe with combo coming from level up and tiles, so many possibility of build ! All the visuals is very giving me paper vibes

Very cool to build some small strats with the items combination

The russian roulette mechanic catch me well :) The music with the art work well together to build this bizare ambiance

I think having some sense of objective could help to get a sense of completion.

But the game is working well

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Very cool challenge with a great vibe, I was completely immersed into the game with headphones paper pencil, I was roleplaying an old operator xD I must add it's clever use of the theme too !

Thank you for providing small hint on your page, it keep me ongoing :)

Good job to have something that work and witch looks good.

Woaw amazing scene, such a delight to evolve around the levels

Amazing ! One of the best design idea I have seen in this jam !

Truly unique and very and very on point, I really enjoy beating all the levels. It's so fun to cross the dimension and sometimes having to change and observe another character because the first one disapear

Good job !

Very cool, the gear switch is a simple but very enjoyable feature

I like that each time I discover a new enemy, I must develop a new strategy to beat him

The atmosphere totally gets me, the gameplay doesn't get along the way. It's simple but with interesting idea: you don't have the same visibility on both side or difficulty.

I enjoy a lot !

To be honest, the beginning is a bit hard, after reading the instructions I wasn't sure how to interact with only one input. The little gif was very helpful to see what I was missing.

Appreciate the work of sound but I'm too bad at rythme game to hope to hear more of it.

I had a lot of fun playing !

I just feel like the top spots is way more safer than other due to design of ennemies than can only fall. Great job nonetheless

Love the old windows theme too, the main menu is very funny xD

Well done :) 

The idea of having a clone with this positive and negative effect is super clever and it gets very complex quite fast.

I have tried the fully version to see what the game looks like with more polish, so I'll give a word: the challenge is quite nice to commit player into using efficiently the mechanics. (I have already rate the game before test the 2nd ver)

Another cute train game ! Very different ideas though

I really love the concept, it add a bit of gameplay during the fight than a traditional towerdefense.

The vibe, the music, the visuals are so nice !

It was super fun, thank you :)

I like the idea that sound adding up became music and with time new layers are added

Very interesting idea, mixing turnbase game with real time effect is uncommon but works well with the vibe. We thought about using Sisyphus but this was done mixing very different type of games like hades or Ultimate Chicken Horse.

You guys are very creative !

Very cool, every aspect of the game is polish and enjoyable. It's easy a 10/10 for me :)

So fun, one of my favorites games yet !

The concept is very cool and add new fresh ideas to the genre, you roll over ennemies, block them, defend one side but not  the other ...

Maybe some powerful upgrade to the train could be cool like more speed or more energy idk

And It's very well executed, the visuals are great, the sound and music is not overwhelming but engaging. It's amazing to have done this so quickly !

I was expecting some kind of idle game but the main loop keep providing a lot of ressources so that's cool and add impact to the subtle narration you're building around. In not much time, I was surprise twice :D

The black hole are really something, it so fun to play their physics and visuals effects too

I see my friend playing this game, I have to try !

The work here is very good, the concept is interesting and you manage to keep it interesting with new good ideas. 

If I want to picky, for me there is something a bit off with the controls, maybe the mouse is underutilized. Something like a left click to turn the pieces could add a lot to the flow. Also sometimes the black white big pixels could be a little confusing.

Overall I really enjoy playing it, thanks :)

I really enjoy the vibe and all !!

But sometimes it's hard to see what I've got in a hand with too many cards.

Having a start where you have to figure out what's going on is bold but add great mystery to the game

I like the concept !

Sometimes you want to restart the actual level but the only way is to redo the previous one, witch could be great for set up but also could be annoying when in the first level you already did a god job but you weren't able to conclude.

Frustrating in a game is a good sign, because it means that I want to see more ^^

Amazing !

The small creatures looks even cuter inside the box ^^

Fun game, fast and efficient :)

The core concept works smoothly

Maybe small variations could improve the gamefeel

The audio tape is so cool :) Rather than a standard system, it add a lot of charm to the game.

The art, the mechanics, the sound effects are very clean !

I like the fact that we could build the solution step by step because most of the time it's built from independent parts.

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thanks, that was exactly the info I was looking for !

edit: I solved it without using this feature, maybe there are multiple ways, <spoil in rot13>: V chg gur 2 jnaq ba gbc 2 ebjf