Love the interpretation of the theme - did briefly consider ouroboros ourselves! Fun little game, which definitely has scope to be expanded. Found the sound of the snake particularly satisfying.
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Loopoboros's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #911 | 3.752 | 3.752 |
| Audio | #1702 | 3.295 | 3.295 |
| Artwork | #1795 | 3.667 | 3.667 |
| Creativity | #2207 | 3.682 | 3.682 |
| Narrative | #2852 | 2.574 | 2.574 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Snake needs to bite it's own tail to win, thuse making a loop
(Optional) Please credit all assets you've used
all assets were handmade by Dylan Bourgeois
(Optional) What would you like to be called if GMTK features your game?
Beers & Baguettes Productions
Comments
Haha, it looks like multiple people have been having the same idea. Last year I actually made a game for the Playdate handheld that used the same concept, simply called Ouroboros (gameplay video here, in case you want to check it out without going to the trouble of installing a Playdate simulator). Don't let that discourage you from continuing with this, though. There are many different ways to explore this concept, and I'm looking forward to see which way you'll take it. We may just be starting a new puzzle game genre here😅
Simple game in its core but I really like the atmosphere it gives off. Level 7 was by far the hardest for me. For some reason it felt like I tried all possible solutions multiple time but I managed eventually. Like another commenter I managed to escape once haha.
Something that I thought felt a bit off was when you ate the apple and you therefore moved two spaces. I wonder if you could increase the size by making it longer in the back instead. I guess that this would be a bit harder since you can “attack” the apple from different directions so it is harder to calculate if the snake will fit or not. I guess that if it is black on the tile behind the tail you could hide the “new” tail under the black tail like you do when you start a game asw well so it could maybe work but I understand that this might create some technical struggles. It just felt a bit off but in level 10 I used that mechanic to bite my ass off haha.
Thanks for the game!
Hey Thanks for the great feedback, first of All I'm really happy that you enjoyed your time with this little project of ours.
It's funny to me that not everyone gets stuck on the same levels but that the difficulty curve overall seemed to have done it's job.
Regarding the tail, and sorry If I get way to technical, to understand the issue you must know that the snake is comprised of segments, each segment multiple things one of which is the spirte. The snake segments are stored in an Array And I change the sprite of each position considering multiple things: position in array (first is head, last is tail), last key pressed, orientation of segment before in the array.
When the snake "eats" and apple it actually adds a segment to the back of the snake, but since the "old back" was displaying the tail, the "new back" spawns with a tail also and you end up with a snake, that has two tails one after the other, mechanically all fine but graphically very immersion breaking.
My sleep deprived brain found a workaround to this bug that was moving one tile forward, since I'm updating the sprites of each segment each time it moves so It graphically fixed itself...
The next day I realised that was supposed to be a quick fix ended up being quite an interesting puzzle mechanic forcing the player to think a bit more before blindly moving and eating.
we are intending to add an "enthusiastic lunge" animation each time the snake eats an apple to better convey this "Bug" turned into a "feature"
So yeah, The project has quite a bit of technical debt as every game-jam submission I suppose given the time constraint but this is something I will leave in even after the factoring of the codebase. But yeah I rewrote my whole collision detection that holds together with duct-tape and a dream as you have seen for yourself ^
Thank you for the feedback, yes the retry button is "now" always on screen, with a shortcut on the "R" key,
as for the undo feature, the way my code is setup (time restaints and such) makes that feature kind of hard to implement, but I do agree that I needs to be in the game -> Gonna take the time to rewrite a bunch of the scripts to make it happen, stay tuned for a post Jam release ^^
Seen other games with similar concepts but this one was very well made and I loved the eerie aesthetic it has! Puzzles were well designed, not too difficult but not obvious either. Awesome job!
A great idea with solid execution. really love that CRT effect, very nice!
If you don't mind, please consider rating my game as well :)
This game has me thinking of the interesting math implications to this with how the snake is limited to certain loop sizes depending on if it has an even or odd length. What a smart game!
play my Loop Track game!! please, now look at the picture and you will know my helplessness, nah 
Thank you, fun fact,
I did the level design on an A3 sheet of gridded paper,
wining positions, possible lengths and layouts.
most levels (except for the first one obviously) have multiple solutions and the "Level Cleared" Banner is positioned in such a way to (nearly) never covering up the snakes winning position. Can you find the level where I did not manage this ? ^^
Cool game! Simple, easy to understand and actually challenging on the later levels. Nice one!
Love the idea of "reverse" snake.
I had a good time solving these puzzles






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