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A jam submission

Clockwork CarrierView game page

Jump through stages with help from your past self
Submitted by Drowsy Drake (@DrakeDrowsy) — 1 hour, 10 minutes before the deadline
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Clockwork Carrier's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6484.1334.133
Audio#11703.4673.467
Creativity#14643.8673.867
Enjoyment#19433.4003.400
Narrative#20462.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Time loops with your past self being a tool used for platforming on top of the player being able to loop around the screen.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Drowsy Drake

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Comments

Loved playing this! The game is fun, polished, and visually pleasing. Keep it up! 🔥

Submitted

Really fun game! Love the take on the theme!

Submitted(+1)

Awesome game! It seems that we both had an eerily similar game mechanic for this game jam lol. Love the art and music too.

Submitted(+1)

Fun puzzle game and interesting mechanics! I like at least on some levels you can opt for going more "skill" based or rely on your recursions, but maybe as I see on other comments relying more on the recursion would be better for the game to stand out more. Still good game and good job!

(+1)

Fun movement once you take the time to learn it. I wish the levels made more use out of the recursion mechanic though, as that feels like the games standout feature.   With that said,  I still spent an afternoon trying to beat the author time and it was a lot of fun! 

Developer(+1)

Yeah when I started making the levels, I was sort of wrestling with how powerful your movement should feel contrasted with the recursion because the recursion becomes more powerful the more powerful you are.

If I had like one more day I was thinking up a stage goal type where you have to gather multiple objectives while the recursion can pick them up too- so that i can make the challenge balancing using the recursion for platforming vs getting the objectives but that's just game jams