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Ringbahn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #729 | 4.091 | 4.091 |
| Enjoyment | #1067 | 3.682 | 3.682 |
| Narrative | #1447 | 3.045 | 3.045 |
| Artwork | #1597 | 3.727 | 3.727 |
| Audio | #2358 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fly through loops while you're on a subway that drives on a loop, while it gets procedurally generated to loop further, and the music also consists of different loops
(Optional) Please credit all assets you've used
DoTween
(Optional) What would you like to be called if GMTK features your game?
4bpm
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Comments
Fun game!
Super creative! Love the art direction and sense of scale, visuals are on point. I just wish there was some music to go along with it. Some of the hitboxes feel a little unfair, I'm trying my best to get around and bump into something questionable. I think it would be more fun if the fly had 3 hits before dying, or a regenerating health system (I expect the game would continue to get faster until bumping into multiple things in quick succession would prevent regenerating health from becoming too powerful). I got a score of 7800
I love the variety of assets and SFX! The premise is simple, but the surprising situations make it very fun to discover. And there's a very good balance in the fly controls between responsive and a bit chaotic. It's a lovely tiny game!
Ahahahahaha, this is pure delight!!!! I want this game in VR :D It’s honestly amazing!!! The voice acting – superb, the controls – friendly, and the realism = off the charts :D Because of the brilliantly made “flying off” and falling – I actually want to crash into different obstacles (forgive me, flies), just to hear new sounds and see where and how the fly will fall :з Huge thanks to you :)
Such a masterpiece. The game is so polish, sound effect, controls, artstyle, UI and the concept is just so fun and original. Congrats to the team.
This game really needs more review, it would be criminal for it to not be showcased in the final GMTK 2025 video.
Very creative and cool game <3 Love the idea and sound design!
Very creative, The visuals are satisfying. Great submission 👌
Cute and simple concept with some really creative design. Quite satisfying!
Lots of fun, looks great and feels very satisfying! Well done :)
Really creative take on the theme and honestly addicting. The control theme was really silly but suited surprisingly well. 10/10
really good entry. i liked the silly sounds and animations. just a silly good time
Really creative ! And good game quality omg, i am ashamed of mine now !!! HAHAH
I love the game mecanics, The damping of the fly from our input, the soud design is incredible, its dynamic with the speed of the mouse movement did you use DOTween to do that ? I don't know how you created this effect.
The scene feel alive with all theses animations. And OMG that's so great to have dynamic obstacle that make the player play with the timing and the urge to do one more loop before the screen shifts.
And i love the effects when you do the loop, i will love to know how did you pull that off.
Thanks for the experience, and hope you will continue the game development.
Thank you so much!! We are a team of 4 people and have made games together before so there is a lot of different skills. Thats the only reason why it turned out the way it is!! Our Programmer made the fly so I have no idea how they did that (it wasnt dotween tho!), but the loop visuals were made with splines and a shader. So happy you like the game :D (if you like the visuals, we have another game on our itch page you can check out )
Hey, thank you for the really nice feedback! :)
I did the programming for the movement of the fly, and I can give you a short description of how it works. The movement was probably where I spent most of my time trying multiple approaches to make it as fun as possible.
The basic idea is that the cursor spawns waypoints for the fly to move towards every FixedUpdate and when you move the mouse. The fly tries to reach these waypoints in the order they were created. There is a max number of waypoints that can be stored. If a new waypoint is stored when the queue of waypoints is full, it just discards the oldes one. The speed is then determined by checking how many wayoints currently exist in relation to number of max waypoints. This value is then used to interpolate between the min speed and max speed of the fly using a quadratic ease in. Also an additional speed value that gradually increases over the duration of the game is added to make the game faster the longer you play.
Here are the lines of code that determine the speed of the fly: float t = (float)Cursor.CurrentWaypoints / Cursor.MaxWaypoints; _speed = Mathf.Lerp(minSpeed, maxSpeed, t * t) + AdditionalSpeed;
We actually didn’t use DOTween for the movement of the fly, and mainly used if for the sequences where the train enters the tunnel to move the background object and fade material parameters.
For the loop visuals another team member would need to answer that question in more detail. But I know that it is a combination of a custom shader where a parameter is animated and a particle system.
Let me know if you have any more questions about the game. I’m happy to answer them :)
really fun and creative, i love the animations and how the fly doesn't perfectly follow your cursor. i do question why there's a timer when it's an autoscroller, rather than it just showing how far through the train you are, but i suppose those are pretty much the same thing. the music got a little annoying, but when i went to the music settings i found it really charming that it was all laid out like a metro map! very charming game
Had a lot of fun trying to beat my own highscore! Very fun game with equally fun grafics. I really liked the strange people you meet on the subway. ;) Nice!
Its a simple game which you go through loops, but as a fly, it somehow gets better! And the characters that make up loops and earn more points. really creative!
Cool game with great art. A fun take on the theme
Thank you so much :)
nice work and cute game
super cute game! I love the art :)