The loop idea was so cool whenever I noticed what was going on. The tutorial UI was easy to understand and the options menu was a nice touch. The difficulty was perfectly balanced as I myself was on the brink of rage quitting, yet wanted to see what came next. It's reminding me of Celeste mixed with a rubiks cube.
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Floop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #108 | 4.263 | 4.263 |
| Audio | #317 | 3.895 | 3.895 |
| Creativity | #473 | 4.211 | 4.211 |
| Artwork | #1315 | 3.842 | 3.842 |
| Narrative | #1433 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Floop uses screen wrap-around to loop the player around when moving outside the camera's view, and is used as a central game mechanic for most of the game's puzzles. The game also uses original music in the form of a short 30 second loop that progressively gets more instruments added as the player moves through the game's rooms.
(Optional) What would you like to be called if GMTK features your game?
Andrew Coleman







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