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A jam submission

Gone in 60 SecondsView game page

The Inverse Roguelite
Submitted by Shot out games (@shotoutgames) โ€” 1 hour, 20 minutes before the deadline
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Gone in 60 Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#25922.6422.750
Artwork#29873.2833.417
Audio#34302.8823.000
Creativity#54412.8823.000
Enjoyment#62512.3222.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every loop is a race against time and your own deteriorating health. How many loops can you survive before the enemies become unstoppable?

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Comments

Submitted(+1)

Neat idea. Seems like you may have overscoped a bit causing it to be rough around the edges, I fell through the world a couple times. Nice job getting it in :)

Submitted(+1)

I like the concept - I tried this a couple of times and the weapons seemed to be missing the targets, or just not having much of an impact. Most of the time the projectiles would fly by, unfortunately. I think maybe some tuning and tweaking would do a lot - as it is its a neat idea, just needs more time in the oven! Thanks for sharing :D

Submitted(+1)

A bit of a rough entry but definitely a creative one. Good job

Submitted (2 edits) (+1)

The movement was nice! I wish I could get more into this game but it's a bit much to be thrown into! I think my main concern was the 'z' axis, I kept trying and failing to shoot at things in the sky. Still, a great effort, genuinely impossible to create anything during a game jam and so good job submitting something playable and interesting!

Submitted

Controls were messing me up quite a bit and the game was a bit buggy and laggy unfortunately. Seems like a neat idea though.

Developer

ugh sorry thanks though

Submitted

I don't think I've ever heard of "reverse roguelike" before, interesting. I was getting into it and I actually did manage to beat the boss by just shooting it run & gun style and that was fun. Though the V and F keys didn't seem to do anything (I think the F key would occasionally do a punch, but it didn't seem consistent), and I couldn't really do anything to the smaller characters there either. The 3D art aspect of the game was pretty slick though! With some tweaking and balancing and just better responsiveness, this could definitely be thing though. Solid work!

Developer

Thanks! The F is actually meant to trigger three different attacks as you click but the lag is probably killing it :( . The V is not working it seems.

Submitted(+1)

Very interesting concept! I don't think I've seen a reverse-roguelike before. I had some trouble with the controls, having all the abilities be tied to keys makes it a little difficult to fire them off. I was fumbling a lot. 

Developer

Yeah, more of a gamepad game. Thanks

Submitted

I managed to beat it after 4 loops! I really like the movement jumping then, rolling is pretty fun:) Although I found the aiming quite difficult hitting the boss was a pain, but perhaps thats intended.

Developer

Thanks for playing. Yeah. The aiming needed more tweaking. The up and down arrows changes the perspective. So you can go to more of a third person view which helps.

Developer

Sorry about the large download. Just realized how big. I wouldn't play it either :)

(+1)

Cool idea and interesting artwork! The game had quite a few bugs that made it feel unplayable but the idea was definetly there. 

Developer

๐Ÿ• GONE IN 60 SECONDS

A dragon lord will destroy the world in exactly 60 seconds.

You have 60 seconds to stop him. When you fail, you loop back in time... but there's a twist:

  • ๐Ÿ—ก๏ธ You keep your knowledge and unlock new weapons
  • ๐Ÿ’” Your health carries over - no healing between loops
  • โšก Enemies get stronger every loop you survive

The Inverse Roguelike

Unlike traditional roguelikes where you get stronger, here the enemies evolve:

  • Loop 2: +20% detection range
  • Loop 3: +15% movement speed
  • Loop 4: Burst fire + 20% damage
  • Loop 5+: Dual combat mode & scaling buffs

โš ๏ธ Known Issues (Game Jam Build)

  • Menu Navigation: Must use keyboard and Enter for menu navigation
  • Reset Button: May occasionally cause crashes - save progress frequently
  • Display: Starts in fullscreen mode (not intended - can be changed in pause menu)
  • Input: Some controller inputs may not work as expected

๐ŸŽฎ Controls

  • ESC - Pause Menu
  • WASD - Move
  • Left Tab - Aim mode
  • Right Arrow Keys - Adjust FOV
  • C, F, V, Space - Combat abilities
  • Mouse - Camera control and targeting

๐Ÿ’ก Tips for Playing

  • Watch the Enemy Buffs display (top-right) to see current threats
  • Your health bar shows accumulated damage - play carefully!
  • Time pressure increases as you progress - don't get caught off guard
  • If you encounter bugs, try restarting the game rather than using reset

Every loop is a race against time and your own deteriorating health. How many loops can you survive before the enemies become unstoppable?

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