Play game
Dungeon Loops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3454 | 2.426 | 2.426 |
| Audio | #4386 | 2.656 | 2.656 |
| Enjoyment | #4679 | 2.721 | 2.721 |
| Artwork | #4723 | 2.820 | 2.820 |
| Creativity | #7311 | 2.344 | 2.344 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Clearing the dungeon loops back in time to the start
(Optional) Please credit all assets you've used
mostly Kenney, some self made
(Optional) What would you like to be called if GMTK features your game?
Pyran
Leave a comment
Log in with itch.io to leave a comment.





Comments
The game looks great! It's a bit of a shame that there’s no walking animation for the main character, and that the boss doesn’t move either.
Also, while clearing the dungeon brings you back to the starting point, I’m not entirely sure how that ties into the “loop” theme.
It's an interesting game, but you can tell time was tight — which is totally understandable for a jam. Still, nice effort!
It's incredible how much you've managed to create in such a short time. I really like the style, maybe the boss has a little too much life, but there's a boss, which is crazy. Well done, excellent work.
This is super addictive. I spend really a lot of time on this! Look forward to future updates!
The gameplay is good. Would be nice if there was some progression between loops i.e. boss becoming harder or new loot appearing. The game has a lot of potential.
Really charming game! Had a lot of fun just exploring and attacking the smaller enemies. The boss was a bit harder though, and I think would benefit from a health bar or something. But yeah, really nice work!
Nice game, good work on the boss attacks it's easy to avoid them but since it has a lot of variety it's not a boring fight. Would like a healthbar for the boss and more hit feedback, finally I feel like the looping doesn't really add anything to the game, it's just doing the same thing again so I would have added some new stuff for every loop!
Well done. Love the art style and the auto attack was a blessing.
This game seems pretty cool, its got a lot of potential if you were to add more feedback to the attacks and expand it a bit it could be really good!
Fun game. Kind of wish there was a little knockback or stunning when hitting monsters.
Really cute game!
Fun game !
It lacks a bit of feedback when hitting monsters (especially the boss) and it struggled a bit to launch (but no performance issues since the game was fully loaded)
My finger thanks you for having an auto attack toggle. Classic dungeon crawling fun. A true warrior would never play a mage.
very fun game, it feels like a complete game! i appreciate the never ending ammo for the mage
Well Made Game!! I Like Dungeon Yeeah!!
Really good job, a very solid base/concept for a future relase. One thing I did not get tho. I defeated the boss 1 time and on the second time I died. Is there a final ending which I should aim for or if you kill the boss once you can just repeat the game endlessly as many time as you want?
Nontheless, good job.
There are 3 'loops' that are roughly indicated by the crystal after the boss, but the ending isn't anything special
Good game, good presentation as well! It would be lovely to see the loop mechanic integrated a bit more: maybe what you do on run 1 affects what happens on run 2? Either way, good job!
Really cute art style, i'm a wizard main myself. It did feel like the wizard was the easy mode character. I think the corridors have a cool design that you get trapped by enemies alot if you rush too much, which forces you to take your time. No hit feedback or health bar on the boss battle was really frustrating. I am glad I stuck it out, but I was so close from just closing the game, thinking the boss wasn't beatable. It takes like 1000 hits to kill him :p
Still a really nice game!
I love the little dwarf! He's so CUTE!!!! All the art is good actually, nice job. This game feels really good and polished. I can't ever manage to make games like that for jams you're truly good.
I'd appreciate feedback on my submission if you get a chance!
It's a fun experience to play, but it could capitalize on the loop theme a bit more. At least with the mage, the enemies are a little easy to cheese - the ai stops if you keep them at the edge of the screen. Really good job overall, well done.
I like the base concept but wish there were some more powers and abilities to vary the gameplay.