Judge feedback
Judge feedback is anonymous.
Ok so once you've figured it out, it's not that difficult... *yeets volunteer across all known realms* ... anyway, as I was saying... xD
This game is fun! It's simple, basically Angry Birds with some extras, I really enjoyed playing. I was gonna say that you don't explain a lot, but clicking "Help" does give additional info; I think it would still be a bit more player friendly to include some tips straight away.
I was also not expecting a wall of text when I clicked on "Lore" but I think it's pretty cool that you included it!
The sound is a good fit to play along without being annoying, if you have to try a level over and over again.
The correct angle is not always easy to find and it can get a little frustrating if it takes forever to find the angle and strength needed to hit the targets. One gets kind of used to it after a while but I'd suggest you check the settings for this to take a but frustration out of it.
I like the pixel art style, the colours and all set a nice theme that goes well with the sound.
Now, technically you implemented the theme although it's not the strongest implementation I've seen. But the GDD, which gives a lot of insight into your developing process, showed that you did put quite some thoughts into this, so this is still well done :)
Overall I really enjoyed playing the game, I think it having a NG+ makes it even better and a casual game you can sink some time into!
Thank you for participating in the game jam, I hope you had fun developing your game, as I had a lot of fun playing it!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VjDXrh8MkNfIDXvh-6-JY-XyFAVaYqeIi0jwhO-BLO4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
Summary:
Humanity’s Last Shot is a darkly humorous, physics-based roguelite where you launch brave (but expendable) volunteers from a cursed catapult. Stack elemental effects over four strategic shots to build devastating "cocktail" combos that obliterate monsters, structures, and cursed terrain.
Story:
In a medieval world on the brink, humanity clings to the belief that just one heroic launch can save them. But as bodies pile up and the town recruiter remains blissfully optimistic, you realize the only way forward is to combine the twisted talents of magical Brewmasters and sacrifice more than one… maybe hundreds.
Mechanics:
- Choose 4 effects (Fire, Poison, Void, etc.) and assign them to your launch team
- Each launch adds its effect to a growing “cocktail” of powers
- Final shot unleashes the full combo
- Effects level up with use, unlocking stronger variations
- Optional treasures revives fallen citizens
Final score = how few volunteers died to clear all levels
Controls:
Mouse / Touch: Aim and set power
Click / Release: Launch volunteer
Simple controls, deep strategy through effect stacking and order planning
If you want to restart with a new build you can go to options and click restart.
Please explain how your game fits the theme.
1) We limited ourselves to using just one button: the left mouse click. This made the game easy to play in browsers and fully compatible with mobile devices (in-browser).
2) Instead of giving players a full loadout right away, each shot is assigned a single special effect—keeping gameplay focused and strategic.
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