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A jam submission

HELLBOUNDView game page

Brutal loop-driven rampage through layers of hell. Clear enemies, ascend to angelhood, and fight beyond.
Submitted by Tolchok, Ninety-Nine Studios, Gugena — 1 hour, 12 minutes before the deadline
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Play Hellbound

HELLBOUND's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7923.7983.798
Audio#10103.5283.528
Artwork#15603.7423.742
Narrative#27312.6072.607
Creativity#42323.2023.202

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Room loops itself giving the play a really fun gameplay mechanic to play around with the combat system designed around it. Weapons also loop back to you.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Ninety-Nine Studios

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Comments

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page
Submitted(+1)

This is fun! The intro breaking out of the chains is cool, and the music is very fitting, nice job!!

Submitted(+1)

The controls are smooth and the sound effects are really good and satisfying when you kill an enemy. Great game!

Submitted(+1)

The game's art style is nice and the music is perfect, it kind of reminds me of the old Doom games. It kept me glued to the screen for a while. My favorite weapon is the boomerang, not bad!

Submitted(+1)

First of all, the tutorial in this game is perfect. Simple, effective, no text needed to explain the core mechanics of the game. Loved the art and sound design in this game as well, the style just felt great as a whole. I personally was a fan of the bow, where I could sit up on the higher platforms and shoot everything from above. The one bit of feedback that I have is that it would have been really cool if the enemies recognized that they could loop around the screen somehow, and used that direction to get to you if it's the shortest path. As it is now, I was able to really mess with the enemy AI by staying right on the edges of the screen and hopping back and forth. That was very entertaining in its own right, but I think it would be a neat feature for the enemies to use that looping aspect more. Great work!

Developer

Appreciate the feedback, we are currently working on upgrading enemy AI with that exact system of finding shortest path using loops.

Submitted

Yo this game is so fun to play. It has this feeling like Blade but in hell haha. Definetely has potential for further development. Also, Ouroboros always works haha

Submitted

Oh man, this took me back to the age of flash games. I know I would have loved to play this on newgrounds or similar! Felt really nice, gameplay is smooth and fun and visually it works pretty well!

If I had to give a bit of feedback, I did not feel the need to use the platforms as I did not see much advantage but maybe it´s just my playstyle. The bow was amazing but I think the arrows dropped really soon so sometimes it felt like my mouse and where I was aiming wasn´t synced! 

Great work!

Submitted

really fun to control wish there more enemys this feels like the complete first level of a game which is very impressive guys great job!

Submitted (2 edits)

Really great atmosphere.

The weapon warm-up feels a bit strange at first, but after some two minutes of getting used to it, adds tactical depth.

Submitted

Very fun gameplay, excellent animations, and a great atmosphere!

Submitted

Quite a fun game ! The art is cool, the atmosphere as well

Submitted

loved it! not too hard, not too easy. effective short tutorial (no wall of text!!!!) amazing art, nice loading animation! well done!

Submitted

very fun game! maybe the visual feedback could be more, but overall its pretty solid

Love this interpretation of the theme. A really fresh brawler that is just a ton of fun. Agree with some of the other commenters that I think a bit more feedback on hits and just more visual clarity for the different weapons and enemies would help a lot. Also, this is one of the best tutorials I've seen in a game jam game ever. It taught me the mechanic clearly, simply, and quickly. Nice work!

Submitted

Finally a screen-looping game! I was hoping I'd see someone use that interpretation of the theme. The game around it felt very nice to play too, the attacks were really juicy and while people were talking about the almighty boomerang, I was personally fully on spear gang, that's where the real demon slaying is at. The only additions I would make are extra game feel surrounding hitting and getting hit, I'd recommend looking into hit stop and a shader that flashes the enemy and player in white when they take damage. That way you can fully tell when damage is being dealt, and in a way that feels very weighty as well

Submitted

I really engaged with atmosphere 

Submitted(+1)

sound and graphics are great and mix ver well together, very engaging game

Submitted(+1)

This game is so much fun to play !! Also whoever made the sound for this game deserves a raise!

Submitted

this first game that have rock song so excited.

Developer

This was also my first attempt at making a metal-ish OST for a game, glad you liked it🙏🙏. Thanks for the feedback!

Submitted(+1)

Love how the game teaches you about the looping mechanic, and that song really rocks!

Submitted

Great work the game is so satisfying, the bow especially. Could use more difficulty scaling or progression.

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page