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A jam submission

Perfect CircleView game page

A short incremental journey to draw the perfect circle
Submitted by Dan D — 10 minutes, 32 seconds before the deadline
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Perfect Circle's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#35822.8443.625
Enjoyment#49002.6483.375
Creativity#49063.0403.875
Artwork#68712.2552.875
Narrative#84711.3731.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay loop involves looping to earn loops to buy loop-enhancers to get more loops and eventually loop via the perfect loop

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Dan D

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Comments

Submitted(+1)

Great incremental game, though its hard to tell what the currency is when its like slivers of color. maybe it would work better if they were just "angles" or PI as currency?

Developer

Thanks! I agree, this is one of the big limitations with using radial bars to track fine-grained resource amounts. I did want to try making a "number go up" game that didn't actually use numbers though. I would call it a half-success.

Submitted(+1)

Really good execution and fantastic twist on a idle game I love how the music starts once you do the first loop and the music is just super chill really knocked it out of the park with this one great job. 

Developer(+1)

Thanks! I'm glad you enjoyed the vibes I was going for. I want to get better at doing satisfying audio-visual effects, so I tried my hand at a few in this game.

Submitted(+1)

Cool idea, very unique, i liked it

Developer (3 edits) (+1)

I appreciate everyone who has played and left feedback :)

I will release a patch (which is already done) post-jam to get this game into the state I envisioned while making the game, but I hope you enjoy trying it out in the meantime, and good luck if you try to beat it :D

Submitted(+1)

pretty fun game :) enjoyed my time with it but i didn't get too far since it dramatically slowed down (i see that you have mentioned wanting to change it)

Submitted (1 edit) (+1)

Took me a while to figure out what the currency was, since the yellow circle at the top fills quite slowly. With the upgrades, even after playing for about 20 minutes I still sometimes wasn't quite sure if I could afford something. Like I'm upgraded auto-looper precision to level 2, and I think I've got enough blue, yellow, and red, but it won't give me the upgrade, so I guess I'm not quite there yet. (I got it a few minutes later.)

I love the auto-drawing things, I enjoyed how terrible they are drawing at first.

I played for about 30 minutes and had not yet reached the pink circle part of the currency. I think it could have been little shorter since it's a game jam game. :) It could be a fun thing to play on a mobile touchscreen. It's nice, it's calm (good choice of music), it makes me want to see what the upgrades do. They're not my genre but I think it's a pretty good incremental game.

Also it's technically impressive. I have no idea how I would go about making something like this!

Developer (1 edit)

Thanks for playing! I'm happy you enjoyed the goofy auto-loopers. I did want to make it shorter, though I ran out of time to do the fine tuning. The latter parts of the game in particular are unnecessarily idle, if you get there. There is an ending though.
The speedrun time it took me to beat it once I tested the final version (after the deadline ) was 15 minutes 47 seconds in-game timer is a bit inaccurate, probably more like 25-30 minutes, but that's knowing some tricks for getting big loop scaling.