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jdjackson

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A member registered Apr 26, 2017 · View creator page →

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An enjoyable card game with an interesting added narrative! The background crackle of the fire was a nice contrast with the room shakes. The only thing to be improved was the visibility of the played card was sometimes hard to see. Other than that, great game :)

I could only get a few stages in, I guess I become stupid under pressure. 😁 Good voice acting and sounds, good weird atmosphere of a lobotomy exam. 🙂

Cheese chaos! I couldn't survive for too long but I had fun :)

The game title describes it perfectly and the eyes look pretty on the black page. 

The monster was scary! It's an interesting idea, simple but fun. Well done :)

Wow, that guy likes to micromanage! I liked the little check list to make it clear what was to do and the extra stress of having to hustle if the boss was in range. Nice work!

Absolutely insane. I played with controller but still had a lot of trouble, which I think is the idea. It had me laughing out loud. Great idea, with great execution.

It's an interesting game. I'm mildly stupid, so I could only get to level 15. I read below how you coded it in such a way that you have essentially infinite levels, very good plan to get more gameplay out of your idea! For me, I think it would really benefit from sound effects, even something very simple that you generate in 5 minutes at https://sfxr.me/ would really up the feel of the game; I know that there's not a lot of time in a jam, and you had to prioritize. The cards and the color palette are nice. Nice work. :)

It's not your computer, it was me running out of time to polish it. The highlight is a fixed width, and the collision areas for the items are small to avoid a bug I didn't have time to fix where you couldn't select one item if it was close to another. It only looks okay in the GIF because I selected items with short names and I've played it a hundred times and am expert at selecting the items.😅

For your question about luck, I think you're asking about the gameplay itself, correct me if I'm wrong. Each item has a base damage which is the same every time, and then each playthrough items can get a special quality (e.g. formerly French, soaked in holy water, made of glass) which raise their damage or might cause them to damage you.

Thanks for your comment!

I liked the art and the music. This is just personal preference, but at least for me the movement would feel better if it was a little slower, and if there was a little more weight to the jump. I think it was a very creative use of the past-selves-time-looping puzzle mechanic.

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Surprisingly this is the first game I've played so far that actually has a bomb with a timer on it! The graphics are crazy, the music is crazy, the bomb ticking sound is crazy, really makes you feel crazy. My GOD I've assumed my character is a FROG why are there so many PEOPLE wandering around this PARK, I've got to detonate a BOMB!! I'd play a larger version of this, with more bombs to find in more places. 👍

It's a very ambitious game. I had trouble figuring some things out, there was a lot of text explaining each area, but I couldn't see any way to get the instructions back. It looks and sounds very nice. The music, sounds, art, and writing all fit together and have the same vibe. I think it's a nice world you have created.

Really cool game. Count Down being a duck was a little too silly for me given the rest of the game, but he does fit the theme! I would have liked a more central view of the gun on the monitor as you're rotating, but I'm sure that's a style choice to have it off to the side. It's great operating the big machine, the kind of soviet-era mechanical vibe. Graphics fit well, audio is great. It has what felt like a really good tutorial, most games (including mine) just have a bit of text to explain what to do (if you're lucky), but this had full steps for each thing, building up each mechanic of the game. Really well done.

The controls felt a little floaty to me, I would have liked maybe more precision or more weight to the chicken+egg. I like switching back and forth as the chicken and the egg and having to time it right, I think that's a clever idea, very creative. And the chicken came first. :)

I am too slow to do alien surgery with invisible counters. 😂I liked the concept and the artwork.

I'm stuck on level 5, that might be because I'm stupid. 🙂 It took me a couple of minutes to figure out that to rewind your steps you have to select the step you want, move down, and then press space; for me, it would have worked better if you just select the step and then press space without needing to move down to confirm. I like the art. It's simple but very cute, has a good palette, very cohesive. The music is also good, just really pleasant to listen to, I like all the pauses in it.

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I loved this game. I really like the MS-paint-style art. It made me laugh out loud whenever I came back from petting a goat to find out that Henry was nearly dead, or when I came back to brew him up some berries and herbs and he was actually dead. 😂 Nice change of music between the dungeon and the other stuff. I liked the different minigames you had to do, and how there were lots of combinations of items to discover. But most of all, I loved that I'm basically off having a relaxing spa day in the countryside while Henry is getting poisoned and eaten by a slime guy.

I played it several times, imagining that I was throwing the counts down as part of a peasant revolution. 😤 I got pretty confused on why there were just a bunch of gaps you couldn't get over, died about 10 times, then read the description again and saw that there was a jump button... whoops. Really nice title screen art.

A nice little survivors-like. I beat it and enjoyed it. I would have played more if there was more, so I think that's a good sign! I like the nice simple banner on the Itch page and how it blends in with the background.

It's a nice mini roguelike, it feels complete. I couldn't figure out how to access items in the inventory though. Great artstyle, the whole game feels very cohesive.

Thank you, that's helpful so I'll know what to look for now. :)

I enjoyed this, the dialogue felt well done and I liked having to gamble my time against more information. Good work!

Nice idea for a puzzle game, I had fun figuring it out but I got stuck on 6! Well done :)

I enjoyed the chill music while I shopped. The upgrade station looked complicated at first glance but I'd play more and figure it out :)

Decromin was fun to play and it kept me replaying trying to better my score. Good job!

It's a clever idea to make the 'character' the number of dashes you have left. Interesting platform game that looks well made in such a short time. Well done!

Cute game, I like Grego and it's nice the game has a good narrative. 

I weirdly enjoyed playing as a candle, it's an interesting idea for a game!

Cats FTW! Interesting idea, well done :)

I liked your creature art but was hopeless at the game! I failed at protecting the fire :)

Oh my God, what the heck? This is the most polished game jam game I have ever seen. And it's got 10 games inside it which could each probably be their own game jam game. Plus it's actually fun. 🤯

I struggled with the controls, it felt like the air was really thick or something. I made it all the way to the green floor, which I am proud of. 🦆I really liked the atmosphere of this, like a bird in a megacity after the apocalypse.

Very nice art on the little guy.

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The attack button wouldn't work for me, so I kept getting killed by guards pretty easily. With more content and polish, I would play it more. I like how the tutorial text floats in the air. The game has a great look to it, I really liked how the rooftop looked. Even though it's just made of capsules and rectangles and stuff, it really looks good.  Also I like that you chose 'faster' as the Itch verb instead of 'game', so the run button says 'Run faster'!

It got too hard, too fast for me - I got to 160ish a few times but couldn't get past that. For me, maybe a checkpoint system would have been helpful. I liked the simple controls. I enjoyed the idea, and I enjoyed the gameplay.

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I really enjoyed this. The music was great, got my toe tapping until I shot them all. I really enjoyed the humor of the numbers walking around wearing different outfits. Spotting the vampires was enjoyable, I could see myself playing a longer version of this game where you have to find a killer that is dressed similarly to the townsfolk (doesn't have to be numbers 😅).
Would you mind pointing me in the right direction for how you got the built-in fullscreen button in the top right for Unity's web player?

They have a base that is fixed, and then each playthrough they can get a special quality which affects their damage further. There were lots of qualities planned, but most had to be cut due to time. Congratulations on killing all the vampires. 🙂

Fun puzzle game which I can imagine getting addictive. Well done :)

Great idea! I've never played anything like this and it was addictive right until I got stuck. Well done :)

I enjoyed this, it has a lot of potential with different tile types. Well done!