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A jam submission

Sink the ShotView game page

Direct a ball of energy around in loops to deliver the final blow to your enemy!
Submitted by WallyGames — 2 minutes, 8 seconds before the deadline
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Sink the Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14173.5623.562
Audio#16453.3123.312
Creativity#16663.8123.812
Artwork#42232.9382.938
Narrative#55882.0002.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core mechanic is all about traveling in loops to build speed

(Optional) Please credit all assets you've used
See desc.

(Optional) What would you like to be called if GMTK features your game?
WallyGames and FrillChill

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Comments

Submitted(+1)

Cool concept ! and fit the theme!!

Submitted(+1)

I really liked the idea, just wish it was easier to aim, as even a little delay would change the trajectory greatly. I also wish there was an easier way to restart the game than waiting, when I know I failed the throw. I do like the creativity of gaining speed by bouncing between 2 points :DDD. Keep up with the good work!

Submitted(+1)

Liked it, fun mechanic and fits so well into the space setting! 

Submitted(+1)

Play my game Loop Track please. Back to the game I really like it, it’s a great game to try ;D

Submitted(+1)

the game is good and very fun but i really find the controls hard

Submitted(+1)

Love the particle effects and simple mechanics Well done!

Submitted(+1)

Very fun game! The art is a bit lacking but the gameplay makes up for it! It feels very good to sling around and bounce off of walls. Great job!

Submitted(+1)

I'm not good at this type of game, and mission 5 lost me with the very precise use of inertia.

But it's really a fun game. The sound design is on point, the music stopping when travelling and coming back when looping is so good.

The artwork is consistent, and everything combined makes the game very good to play.

I wouldn't say no to a reset button, seeing my ball wandering in space waiting to die is maybe a little too much...

(+1)

I think that this game has a fair scope and a well-structured progression. The first few levels aren't too difficult but allowed me to understand the core game mechanic enough to take on the harder levels near the end. The loop theme fits very well - especially on level 7 where looping the ball is essential to beating the game.

The implementation of particle effects and screen shake when the energy ball makes contact with other objects gives this game JUICE. It's very satisfying and has that replay factor. Well done!