Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ScratchNSniff

5
Posts
1
Following
A member registered Jun 20, 2022

Recent community posts

The first few jump scares really got me! This is a thoughtfully designed horror-puzzle that fits the loop theme very well. Even upon completion of the game it had me thinking "is it still part of the loop?" 

On my first play-through, I ran into a bug where I used the water mug as a key and was unable to swallow the pill. I restarted and was able to solve the puzzle in 9 dreams! The importance of the light from the windows connecting to the location of the monster immersed me into this character's nightmare. Well done!

This game is a very fun take on Roulette. The player having control over the ball's spin around the roulette carousel is an interesting mechanic that I think could be expanded upon further. I can imagine this game within the realm of games like Luck be a Landlord and Balatro, mixing classic gambling games with rogue-like choices and events. (ex: npc enters and you can't place your chips on top of theirs. Pit-boss ends your run if you profit more than $100 on next spin.)

Although 13 always lands on a maximum pull, I found myself intentionally avoiding that to test the lucky numbers I'd use at a real casino; which kept me playing for a while. I think the sound design blends effectively with the pixelated art style to create a real satisfying atmosphere.

Overall, this roulette simulation is very fun and scratches the gambling itch that I think a lot of us get. Well done!

I think that this game has a fair scope and a well-structured progression. The first few levels aren't too difficult but allowed me to understand the core game mechanic enough to take on the harder levels near the end. The loop theme fits very well - especially on level 7 where looping the ball is essential to beating the game.

The implementation of particle effects and screen shake when the energy ball makes contact with other objects gives this game JUICE. It's very satisfying and has that replay factor. Well done!


I think that this game has a fair scope and a well-structured progression. The first few levels aren't too difficult but allowed me to understand the core game mechanic enough to take on the harder levels near the end. The loop theme fits very well - especially on level 7 where looping the ball is essential to beating the game.

The implementation of particle effects and screen shake when the energy ball makes contact with other objects gives this game JUICE. It's very satisfying and has that replay factor. Well done!

The art and sound in this game create a peaceful and welcoming atmosphere, this makes me want to keep playing. The random number of shots you get back when you break a die and the safe goals at the bottom are great game mechanics when the player is given a lesser amount of balls to shoot. Great Job!