Play game
RE:CYCLE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2665 | 3.059 | 3.059 |
| Artwork | #3610 | 3.118 | 3.118 |
| Narrative | #3831 | 2.353 | 2.353 |
| Enjoyment | #3994 | 2.882 | 2.882 |
| Creativity | #5244 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player abilities are tied to power states, which cycle on a loop every 45 seconds
(Optional) Please credit all assets you've used
(Also included in description)
Assets List
https://opengameart.org/content/bosses-and-monsters-spritesheets-ars-notoria
Stephen Challener
https://codemanu.itch.io/pixelart-effect-pack
@DavitMasia, @CodeManuPro
https://kenney-assets.itch.io/input-prompts-pixel-16
Kenny (Assets)
https://clembod.itch.io/warrior-free-animation-set
Clembod
https://atebits.itch.io/health-pack
AteBits
https://www.artstation.com/artwork/elDVqD
Klavera
https://opengameart.org/content/4-chiptunes-adventure
SubspaceAudio
https://opengameart.org/content/boss-battle-9-metal
nene
https://pixel-poem.itch.io/dungeon-assetpuck
Pixel_Poem
https://blenderartists.org/t/pixel-dungeon-3d/1286296
Ferotan
Leave a comment
Log in with itch.io to leave a comment.


Comments
Love a good bullet hell boss fight, could've made the dash a little smoother if it just added velocity, I dislike stopping for a move I wanna go fast with.
really great bossfight and really liked it, abilities unlocked are also cool and liked that the sword slash was also a projectile.
I don't understand how it fits the theme loop
This was a nice game to play !
Having the bosses phase right before you lose your powers feels pretty bad, kinda disencourages playing good. Otherwise an enjoyable time and a neatly packaged idea.
This was really fun to play! Nice job!
Nice! Super satisfying when I managed to complete each level. Most of the time I barely made it out alive, with half health left after several attempts haha.
Is there a special way to use the unlocked abilities for each looped state mentioned in the tutorial? I figured I was missing something there, but it was still fun to chip away using ranged attacks.