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Partial Reset's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1856 | 3.429 | 3.429 |
| Audio | #2036 | 3.214 | 3.214 |
| Artwork | #3702 | 3.071 | 3.071 |
| Narrative | #3790 | 2.357 | 2.357 |
| Creativity | #3811 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop through levels as you reset them and break time
(Optional) What would you like to be called if GMTK features your game?
Kai Dodson
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Comments
Really creative idea with a fun twist I haven’t seen before! The rewind mechanic feels great and the level design does a nice job of introducing new elements step by step. I did run into a couple of small issues—sometimes interactions felt a bit finicky, and the launcher timing could be more consistent—but overall it’s a charming, well-executed jam game with lots of potential for even trickier levels.
Really cool concept, never seen that anywhere else, well done ! :D
Thank you!
I liked this one! Nice short and simple with a good twist on the looping platformer.
Only issue I really had is the looping when using the launchers felt a bit finicky, like I'd frequently find they just wouldn't launch me after looping.
All in all really enjoyed it!
I’m sorry that happened to you with the launchers. Glad you enjoyed it overall though!
Good game. I like how you can see yourself stumbling around while resetting.
Thank you!
Great level design! I love how you introduce each component first, then make me use it. That's solid game design right there.
I would have liked some harder maps though. Also, I think the keybinds could be adjusted. Having pickup and reset on distant buttons feels awkward. Maybe mouse left/right clicks, or put them on J and K? I understand putting reset on R is intuitive, but right now I'm using my left hand for all the buttons while my right hand does nothing.
With better keybind placement, you could probably add more precision to the reset and pickup mechanics as well.
Overall great job though! Really cute SFX and art style.
Thank you so much! I would have loved to add more harder levels too with more time. I appreciate the feedback about the keybinds too.
A very nice game! The rewind effect worked excellently (maybe a bit fast). Unbelievable that you had a personal and a team project. Can't imagine being able to do that. The small spatial distortions that happened near the end was charming. I had hoped for some more, and the last level seemed to be a bit of a repeat of an earlier level.
The hitbox for grabbing the key was a bit weird. I kept falling through the key, and was only able to pick it up when falling alongside it. And it seems like you needed to press the button as you were in the hitbox, which is very tight. Maybe making it only require the button being held to pick it up, and then press it again to drop it.
Also, with Unity WebGL, it's better to turn off itch's implementation of full screen, since they don't work well together.
Thanks! Yeah, I planned for more but was restricted on time. The key issue and the Unity WebGL stuff I agree with, thank you for the feedback!
The feeling of time rewinding was really cool! It might hurt the level design, but I think it would’ve felt even cooler if time only reversed when pressing R.
Thank you for the feedback!