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A jam submission

Chicken Processing UnitView game page

A game about putting chickens inside programming loops in an attempt to overcluck your Chicken Processing Unit.
Submitted by Diptoman (@dmsdomain), pranjal88 — 2 hours, 20 minutes before the deadline
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Chicken Processing Unit's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4904.2034.203
Artwork#8794.0314.031
Audio#10433.5163.516
Enjoyment#13693.5783.578
Narrative#20702.7972.797

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game uses the programming concept of "for loops" as the core of gameplay. You loop through your program multiple times, using for loops, to upgrade your chicken processing setup.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Diptoman and Pranjal

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted(+1)

The idea is very unique and I loved the artwork, although like some people already pointed out, it would be great to have some more goals in the long run to make it more engaging. Great work overall!

Submitted(+1)

Good idea for the game. I enjoyed experimenting with ways to make more profit.
If something I would like to see in the future it's long terms goals. After getting your first 1000$ you can buy anything. And there is not encouraging to upgrade more.
But as main game loop, it's pretty fun. Great game

Submitted(+1)

Interesting game, it took a moment to understand how to get more for loops and how to upgrade the CPU. In all, a unique concept, I like it a lot!

Submitted(+1)

Took way too long to notice that I could upgrade the CPU 😭, maybe it would be better if I just select which type to put in the loop, and the next time it will pick automatically if it has at least one, having to drag and drop all the time was a little exhausting 😅, but overall really unique and polished game! 👍

Developer (1 edit) (+1)

Yeah that was suggested by a couple folks, and would have been way better in this context. Some of this suffered from a "should we make this a puzzle game vs a simulation" discussion too - whereas with a puzzle, you solve a specific thing with a specific amount of resources - and don't care about automation. We kinda landed midway and didn't do either with time lol. Thank you for playing!

Viewing comments 44 to 41 of 44 · Next page · Last page