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Al3x-K

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A member registered Oct 19, 2023 · View creator page →

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Thank you so much for giving it a try! 

Really appreciate that, glad the art and music worked for you! 

Good point on note speed — definitely something we need to look into. And yeah, arrow keys not matching the note positions keeps coming up — DFJK or remappable keys would definitely feel better.

Appreciate the detailed feedback, glad it was still enjoyable overall!

Ha, “the band only lets me play the drums” might be my favorite description of that bug so far. You’re right that it’s unfinished — we just ran out of time before finishing the other tracks, so they check out early and leave you solo.

147,700 though? No clue what “good” looks like yet, but that’s a fun number to end up with. Really glad you liked it despite the mess!

Thanks, glad you liked the artwork! Yeah, horizontal layout instead of arrow keys keeps coming up, we will most likely revisit that. Didn’t get to it this time around, but good to know for next time!

Thanks so much, really glad that you liked the style. 

Solid point on the countdown too — originally we wanted it to actually do something (like notes adding/costing time), not just be a clock ticking down till the game ends, but we didn’t get far enough to build that out so right now it’s just a timer. 

And yeah, same issue others were talking about — drum track’s the only one we fully finished, so the rest run out of notes early instead of lasting the whole song, hence the “just drums then nothing” situation.

Also really like the messing-up feedback idea that you mentioned. I think that it would add another layer to the game to make it more enjoyable. Definitely on the list if we come back to it.

Thanks for the thorough breakdown, super useful, and glad you had fun with it anyway!

Glad you liked the artwork! And that's not a bug, just an "unfinished" situation, unfortunately — the drum track was the one we fully built out, and the other instruments were rushed together after, so they cut out early instead of running the full song.

Really like the ZXCV suggestion too — a straight row like that would definitely be easier to hit than the arrow keys, especially compared to trying to contort one hand across them. Good idea to keep in mind if we revisit this. Thanks for playing!

Thanks for trying it out! Four instruments at once turned out to be a lot tougher than we expected too. And fair point on the arrow layout — swapping bottom and right sounds like a good idea. Didn't get a chance to test alternate layouts before we ran out of time, but good feedback to keep in mind.

Ha, you're definitely not alone there — even we can't really do more than two at once! Found that out pretty late though, and didn't have time left to fix it. But so happy it landed with you as a musician, that's awesome to hear. Thanks for playing through the chaos!

Thanks so much for such a detailed comment, really appreciate it! 

Glad the art and music hit, and that you picked up on what we were going for with the four-instrument mapping — that was very intentional. And yeah, you're spot on about the controls. The Beatmania comparison makes a lot of sense — arrow keys not lining up with the tracks and being awkward on one hand was just a mapping choice we didn't think through enough, especially once all four tracks go off in different rhythms. That plus the drum track being the only one we actually finished (hence the dropout you noticed) made things a bit rough. First rhythm game for us, so still very much learning!

We'd definitely love to build out the lore more too — the idea is it's the band's last ever concert together, so there's a lot of room for some bittersweet story beats between songs about why that is. Didn't get the time to bring that in this round, but it's high on the list if we come back to it.

Really appreciate the feedback, this is exactly the kind of thing we'd want to fix if we come back to it. 

 Actually not intentional! Basically the drum track was the first one we built and the only one that's fully functional. Glad you had fun with it though, especially as someone who doesn't usually play rhythm games — means a lot!

Haha, no drummer hate here. The drum track was actually the first one we built, and the only one we had time to fully implement and test properly. The other tracks got put together in a bit of a rush afterward, so they end early instead of really functioning the way they should. We definitely would need more time to finish them off, but are happy with what we managed during the jam.

Thank you!! And yeah, totally get you on the keys — multi-key presses are tough, we know. Definitely something we'd tighten up if we get more time after the jam.

Thanks so much, really glad you liked the aesthetic and music! Yeah, fair point on the controls — this was our first rhythm game so we're still learning a lot, and honestly ran out of time to really tune the control scheme the way we wanted. Appreciate you playing anyway despite the struggle!

Loved the concept and all the details like animations and small shake and sounds on each loop that made it look very polished. Great job, I would love to see more content to it in the future 

Loved the artwork and the concept is very interesting. Great job for such a small amount of time :)

I think it's a good game, but it felt a little repetitive after some point, as like most people I just ended up spamming the runes after some time. It would be great to see more feedback on the doors, because I'm not sure if there was any point in choosing one over the other

The idea is very unique and I loved the artwork, although like some people already pointed out, it would be great to have some more goals in the long run to make it more engaging. Great work overall!

Loved the game, very well polished for the amount of time that it took, great job! 

Great game! I was a little bummed out by the lack of sounds, but the mechanics were very fun and I loved the simplicity of the art. Good job!

Very cute and cozy game. There's a good base to build on and I would love to see more :) 

Very good incorporation of the theme. Really liked the feeling of the game

A very cute game, loved the art!

A creative idea. It was very interesting to have to go through all dossiers and find clues as to what sins the souls have committed. Great work!

Loved the art. Great work!

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Great tower defence game that still has this cosy style to it and very nice animations. Great work!  

Very fun puzzle game. Loved the take on the theme. Great work!

Very simple, but still very enjoyable game. Great work! 

Very well polished game. I loved the art and music. It's a shame that there isn't more levels. Great work!

Cool game, love the market system. Would be nice to have more sounds (e.g. collecting the asteroids) and maybe some upgrades. Good job! 

Very fun take on the theme. I loved the incorporation of the classic artworks. Maybe some sound would be nice. Overall great work! 

Good job! I really liked the music and the concept

A very well executed platformer. I loved the animations and the style of the game. The cubes having different personalities only added to the enjoyment of the game. Great work!

Very nice and calm puzzle game. I love the aesthetic. Great work! 

Oh god, totally love it. Great work with the visuals. The game is very fun and doesn't bore even on 4th playthrough. 

Very nice game. I love the concept and the puzzles

Nice take on the theme. I know that this type of games can be hard to pull off so great work

Very nice take on the theme and great visuals. Good job!

Love the style and feeling of the game. Easily my top 5 in this jam 

Very nice and challenging game.

Simple but very nice game. Was very satisfying to finally hit this place between the spikes. Great work!