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Dig Doug's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3215 | 2.933 | 2.933 |
| Enjoyment | #4367 | 2.800 | 2.800 |
| Creativity | #4746 | 3.067 | 3.067 |
| Narrative | #5588 | 2.000 | 2.000 |
| Artwork | #7054 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you go in a loop going down into the same world and then come back up over and over again going deeper each time. You may also need to go in loops to dodge the ghosts that chase you.
(Optional) Please credit all assets you've used
https://opengameart.org/content/one-horse-town
https://opengameart.org/content/exploring-a-cave
https://opengameart.org/content/8-bit-danger-strong-boss
https://opengameart.org/content/small-dungeon
(Optional) What would you like to be called if GMTK features your game?
JigglyJello and SonuTheNecro
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Comments
Cool concept but dam those ghosts are annoying
Don't worry, the ghosts mess me up as well haha.
The game was fun to play but after dying a bunch and retrying over and over i eventually gave up im not sure if i suck or if the game is hard probably the 1st option. It was fun and even tho the art was simple it still looked nice and i was able to tell if things where deadly before interacting with them. I also liked the music especially the one after you open a chest.
The core gameplay is okay; but I would recommend putting more stuff in the dirt.
As it is now, it takes too long to find something interesting to dig towards.
I would also like it if the player started with a couple of ladders at the beginning.
Enjoyed the digging mechanic but escape from the ghost was pretty tough for me, all i could do was just dig faster. Good job overall!
I was impressed with all of the things that you could do but I opend a chest and then I just died and the music changed and I dont know what I could do to not die? overall impressed with all the mechanics.
Thanks for playing. When you open a chest a ghost spawns which will chase you and do damage if it touches you. You have to run back to and reach the surface for it to die from the sunlight.
oh thank you
I don't think I exhausted all the content in this game, because it was... a lot. A ton of work was done, clearly. It was an interesting concept. I dunno how much it fit the theme but it certainly was a mining game with a lot of effort put into it. I guess it just didn't click for me, but impressive work with all the mechanics.