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Complete The Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #640 | 3.525 | 3.525 |
| Enjoyment | #1542 | 3.525 | 3.525 |
| Audio | #1868 | 3.250 | 3.250 |
| Creativity | #2080 | 3.700 | 3.700 |
| Artwork | #3090 | 3.250 | 3.250 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gameplay requires player to draw loops for combat and environment interaction. The story also explores the idea of a loop.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Hutchkey
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Comments
It's really satisfying how fast you go when you activate your powers. I did have a bit of trouble understanding what it meant to complete a loop, though, and I kept feeling like the loop wasn't connecting when it should have (typically the two ends of the loop were parallel with each other, but just slightly off from each other). I played the game earlier in the jam before you released the video, and the incredibly trustworthy rat encounter was one of my favorite parts of the game, it helped give the game much more of a personality.
P.S.: If you could play my game, that would be fantastic! (I couldn't comment on your video because I don't have a youtube channel :( )
Fun game! Core game mechanic reminded me a lot of Pokemon Ranger. Good work.
I like the idea, played it after seeing your devlog on it. game was quite enjoyable would have been cool if you further explore the concept. for the top right room I presumed you had to loop the 2 reds without looping the green I accidentally looped the green but it still counted not sure if that is intentional or not. for the boss fight when the enemies are out the guy is faded and it is clear u can't damage him however it took me a while before realizing the same was true when the fire was out and that damage boosting was doing nothing. I understand how everything else sets it self up to loop at the end but what happens to the rat. Is there just an infinite amount and are they all liars?
Wow, really good game, the gameplay principle is very nice, you did a good job!
No way you’ve made Evil F$#@ng Wizard: The videogame. Short & sweet
Nice work! The game is really fun to play!
That a pretty creative idea, with some nice visuals and backstory! But for me it seem like this game would be much better with a controller (joystick), like to do these loops with WASD was kinda a pain, but it was fun!
Not bad. I feel like mark overreacted a little. Like the graphics. Did feel like the controls were a little finicky at times. Especially when you get stuck on corners on the walls. But overall not a bad game. Good work getting it all done within the game jam timeframe.