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A jam submission

Curse of SelpudView game page

LCD keychain-style game where you collect treasure and escape with it to build score
Submitted by Cello — 5 hours, 49 minutes before the deadline
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Curse of Selpud's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#24.3124.312
Overall#53.9383.938
Presentation#64.2504.250
Concept#84.0004.000
Enjoyment#203.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
cello

Software used
Godot, GIMP, Blender, Tenacity, Famitracker

Use of the limitation
The game imitates the kind of LCD keychain game that you can put in your pocket

Cookies eaten
I did not eat any cookies during the development period

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Comments

Submitted(+1)

Really cool use of the limitation, very Game & Watch style! The way the blocks scrolled (motion blur? idk) did make me feel a bit woozy but that's probably just me. Well done!

Submitted(+1)

This really captures LCD keychain games, great job!

Submitted(+1)

This is so fun for a deceptively simple concept! I think this game encapsulated the limitation in a special way, in that I really wanted to have a "pocket sized" handheld device to play this on. Which I could buy a physical version of this keychain game! 

Great work, this submission is genuinely very unique and well done! 

Submitted(+1)

You nailed this one (in the coffin)(which is in the tomb). I was also thinking about the old LCD-games from fast-food places, or even old Game-and-Watch's, so I'm exceedingly glad someone else saw it through. 

What I find even more impressive is that due to this game being mouse-only for input, technically this game is mobile-friendly(albeit the game itself is tiny and in the corner of the browser) I will absolutely be playing this on my phone when I find myself bored. Brilliant, and factually totally intended!! XD

Developer(+1)

Ha, thank you, I had no idea the game even loaded on mobile, although on my device it is indeed almost microscopic.

Submitted(+1)

Man, as a kid from the generation of having bare-bones Tiger Electronics games and even a Tamagotchi at some point, I love the presentation having a faux-handheld UI and miss this era a bunch. You even nailed the burn-in as its own decorative background which is very true to the design! I think the 4x5 tile design is just enough to convey a sense of strategy and direction, and enjoyed the idea of relying on branching paths caused by the crumbling blocks to convey a little bit of strategy and unpredictability. I liked being able to double-step crumbling blocks, although it wasn't always consistent and seemed to have a timing element. Fun mystical Egyptian theming added a lot of personality too. Really cool game and definitely a unique interpretation of the jam's theme! 

Submitted(+1)

Woah! you really nailed it. the artstyle, the framerate remind me of those small game device. great game ! You really did a great job! 

Submitted (1 edit) (+1)

Definitely pocket sized! Art style is unique and cute! Made it to layer 4 :) Wasn’t sure if there was a win condition here and what the doors do? Also, what were the chest for? Very job well done on the game Jam! and I wish you luck on the game Jam!

Developer

Thank you! There's no win condition, you just rack up points for as long as you can/feel like. The doors are how you escape the tomb, so that you don't die and retain your score. The chests are the less valuable score item, the other being the ankhs.

Submitted(+1)

Ahhh!! Cool! my only suggestion here is that I think, there could have been a little tab showing what those indicate! or maybe I missed it, but other than that great work!

Submitted(+1)

Ah! My first thought when “Pocket Sized” was announced was to do something within a Gameboy Advance SP. You went ONE STEP FURTHER and I LOVE IT. That click sound hits hard I feel like I’m playing with my TV remote T.T

Well done, it’s simple but you nailed the feels. Went back in school during break time for a minute :D