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A jam submission

Chugga LoopView game page

Control the Network, Keep the Trains Chugging!
Submitted by HotdogsCC, Gnorshk, Prasinurus, ODDSOCC — 3 hours, 30 minutes before the deadline
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Chugga Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19203.7433.743
Enjoyment#22003.3433.343
Audio#22173.1713.171
Artwork#32693.2003.200
Narrative#34302.4292.429

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Trains go around a looped network, with the loop being altered by the player.

(Optional) What would you like to be called if GMTK features your game?
Team Fuznny Bugugglets

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Pretty good execution for an automated game. I didn't get that far into the levels, but in the very first one seems to me there was no way for the train to just loops around a few stations and deliver passengers without your interactions with the tracks. In that sense it's kinda hard for me to put what kind of genre this goes to since it can't quite be an idle with all the required constant interactions, Yet for an active game I feel there's too little going on, or the things that goes on is takes a long time between them. It could feel quite chill, but for me it borders on boredom.

Another minus for me is the visuals. White quite cute, it was not possible to see the whole map and still able to read the important information, like what kind of passengers are waiting at each stations, without having to constantly zooming in and out.

Submitted

A simple concept and solid execution. Making the trains faster as they get longer is a great way to add to the chaos. The background music adds atmosphere without getting in the way. While the art is nothing crazy, it absolutely gets the job done and clearly communicates information to the player.

The biggest issue I had trying to play the game is that whoever designed these track layouts is a madman. There is no mainline, loops rejoin the wrong way, crossings are all over the place, passing sidings are nonexistent where you need them, stations are being relabeled left and right, and nobody has heard of a "maximum capacity"! It's glorious.

(1 edit)

really awesome stuff. dynamic maps, great relaxing music and sound design. this is sick 

Submitted

This is great! Feels like you're playing with a trainset, and I appreciate the complexity of the levels. Nice job!

Developer

glad to hear you liked it! I was definitely going for a trainset feeling when i made the models. Thanks for playing!

I liked it so much! It reminded me a mini metro game that I love so much. Was a bit difficult to get this level right after tutorial, but I enjoyed it!

Submitted

It’s a quite good idea, the rules are simple, but it can construct quite complex levels, very interesting

Viewing comments 26 to 21 of 26 · Next page · Last page