Huh, this seems neat, but I gotta be honest, I didn't get it at all :D Took me a while to realize that the display on the left was a knotting machine and even after that, while I did realize that I needed to balance numbers, I didn't really understand how the system worked (I suppose it's something base-4-y, but then there's also this thing with the empty knots and stuff, so maybe it's just math beyond my understanding). I guess this is a discovery game so I wouldn't be too on the nose with tutorials, but I'd still like some better player guidance. Maybe have some more examples of working setups that players can use to derive rules from? Apart from that, this seems interesting, and the cat is very cute!
Play game
Knot a Math Game, I Promise!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1246 | 3.857 | 3.857 |
| Audio | #1289 | 3.429 | 3.429 |
| Creativity | #2361 | 3.643 | 3.643 |
| Narrative | #2726 | 2.607 | 2.607 |
| Enjoyment | #3973 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around doing math with knots, like a khipu, which are made using loops of rope!
(Optional) Please credit all assets you've used
https://scrabling.itch.io/pixel-isometric-tiles - Tileset
(Optional) What would you like to be called if GMTK features your game?
SShad0W - (shadow)
Comments
Thanks for the feedback, I appreciate it! You're really close to getting it, so I'll leave you to try if you'd like. I'm working on a bit of an introduction, trying not to be too on the nose, as you said, cause it's not a system that's too straight forward. I'm glad you liked the game! I hope you try it again after the post-jam update!
Absolutely love it! Really cool idea, like others have said, a little tutorial would be welcomed. Maybe have a little space where you can temporary put the ropes, had trouble picking the rope I wanted sometimes, I believe it's last in first out, but maybe something like outlining it and being able to choose would be a nice quality of life. But other than that this is super cool! Art is soo cute! Love the rope physics and the sounds. A Lot of levels for a jam! For now I go stuck on a level, for some reason everything is green, but door doesn't open? I feel like it's not the solution, but probably just a bug. I'll comeback to try and finish it. With little work, I can see this being a full game, impressive work!
Hey, thanks for the amazing feedback! I didn't think of highlighting the rope that you're picking, sounds awesome! Yes, they are last in first out, I should be able to make it your choice! On the bug tho, there's a programming oversight in which there are more combinations that get the slots green than there are ways to open the door, cause its checking fewer components (the sum of the ropes divided by the amount of slots is equal to the first slot and it makes everything green. works for most cases, bugs if threw linked cause there's cases like yours there...). It was a known bug that I didn't have time to fix lol. On another note, I'm glad you liked the game! I'll work to remove these known bugs and put the tutorial in so it's a completed product!
Cute game, loves the pixel art, physics, animation. The puzzle is bit confusing but still fun experience XD
Pretty fun puzzle game with some cute artwork, had me racking my brain for some of the solutions (was quite a bit of work getting my head around the rules, but it went smoothly once it clicked). I did have some trouble with completing the siblings puzzle though, I’m not sure if I just missed how the 3 slot puzzles work or if I encountered a bug.
Thanks! There's some stuff working weirdly with the levels that have multiple rope catchers (slots). There are some unplanned mechanics on activating them and so on, but they majorly worked ok, just some visual bugs that I remember. Could I ask for a print of the bug if you found it, and are able to replicate it? It'd be greatly appreciated!
Got it! It's working as intended, tho! The mechanics may not be as clear as I hoped, I'll work on something to make it clearer! To try to get it, I'd suggest you go back to the "Friends" level, that should explain it! I'll make some more levels with this mechanic as well, so there's a better learning curve ^^
Amazing cat animation in the load screen; seriously 10/10 vibes there. The overall presentation was great; super clean and clear what to interact with. Conceptually, I found it quite hard to get into. I was pretty confused how to balance the knots on level 2, for example, so some clearer instructions would be cool (unless I missed them?). Great presentation and unique concept :)
fellow math submitter w!! nerds unite
i liked the incorporation of knot theory in here, and how you extended the mechanics past basic tying of knots. the pixel art is also really good and i just cant find anything wrong with a game that has that cute of a cat
The game felt very cosy to play, although I wasn't too sure about what I needed to do, and when I needed to reset the level. It could be a very cool puzzle game if it had a slightly more intuitive early game/tutorial. Nice work.
Cute and it has a cat :D. And a very nice idea. But I didn't really get the rules of what do to tbh. I think if I had figured that out (maybe I am also too tired right now :D) the game would've been so much more fune.
Still I can see what the game is/should be and I like that!
Really cute game! I had a bit of a hard time figuring out how to play but I love the attention to detail and the art!









Leave a comment
Log in with itch.io to leave a comment.