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great work on making everything yourself! You had some great visual indicators, and great features! Loved the near-miss, that encourages risky playstyles!


PS: If I my, as a fellow Godot person, I can recommend sticking your music AudioPlayer in a node, going to properties->autoload, adding it there. Then on the AudioPlayer, connect the signal Audio_finished (or whatever its called) and then just type the code: $AudioPlayer.play() [or self.play() }. This way your music audio will loop constantly, something that is great for such arcade jam games, not making the players having to listen to just the first seconds of your track. Took me months to realise I can do that while taking parts in game jams, again, sorry for intruding, just hope it will help your game experience.

(+1)

Hey thanks for your feedback on our game, glad you enjoyed it. Your feedback is very welcome, however I don't completely understand what you mean, did the music not loop for you?

the music track started from 0 each run I played. And because I died fairly often, especially at the start, I got to hear the same tune again and again from the music track. With the autoload that I suggested, the music will keep playing while Im still at the menu, the death screen, playing etc.

(+1)

ah I see, thanks for your reply. Actually the music is supposed to be starting from the start. The intensity of the music changes depending on the choas on screen :) For your suggestion it indeed would make sense to have it autoload! Thanks for your clarification and effort to reply!

no worries at all! Congratulations again for such a great implementation!