I like the art, but the game itself is too complex without a guide xd
Play game
Press Any Key to Continue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #603 | 4.143 | 4.143 |
| Narrative | #1471 | 3.036 | 3.036 |
| Artwork | #2964 | 3.286 | 3.286 |
| Audio | #3240 | 2.929 | 2.929 |
| Enjoyment | #3640 | 2.964 | 2.964 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is in a loop room where messing the sequence up of the puzzles, resets the loop
(Optional) Please credit all assets you've used
Keyboard Pixel Art by Dream Mix - https://dreammix.itch.io/keyboard-keys-for-ui
Kenney (tons of art and sound) - https://www.kenney.nl/
Scott Babcock and Sebastian Gonzales (a few pieces of art from friends)
(Optional) What would you like to be called if GMTK features your game?
Cody and Tyler
Comments
I'm really impressed by the fact that you managed to implement this whole game during jam. It's so smart and engaging - you need multiple iterations to figure things out, but you doesn't get bored, because every time you can discover something new. Great job!
This is really clever. I had to spend a lot of time to figure out what's happening though maybe more hints would have been aprreciated or maybe i'm just dumb.
Loved the game, got all the chests, found the puzzles really clever and creative, nice job.
Really cool idea, like if “Little Alchemy” was a puzzle game! (I did seem to find myself blowing things up a lot by accident.) Love the email system as a lore distribution mechanism.
Lots of depth really cool game with tons of interactions that kept me playing for awhile!
Love the puzzle sandbox approach! Good mechanics, keeps us guessing and engaged. Sorry Gary!
this was such an interesting idea! i'm sure there are so many more object interactions i didn't find, can't imagine all the thought that went into those interactions. very cool!
Love the idea of randomly generating objects and how it is different for each player, reminds me of old minesweeper in a way, bravo!
Very creative, but it was super confusing playing with a different layout than QWERTY :) maybe something to consider in the future. Good job nonetheless!
I managed to get halfway. It's an intriguing idea with not a lot of obvious results. Interactions left vague and the constraints not really made obvious. Beyond spamming the reset key, I'm not really sure how the "loop" plays into things. I did quite like the organic reveal of some things as you placed them down, just not enough interesting scenarios were born naturally out of the objects - which feels like it should have been the first priority. Very creative and plays well for its concept on a fundamental level.
The randomized keys comes from the thought of could it be interesting to have everyone's controls be different and the player has to learn and discover them. Where two players couldn't just say here's the route and use q->e->w to solve it. You still have the oh use bomb->this->that, but the player has to discover the buttons themselves. We really just wanted to see what that would be like and experiment a little.
Clicking on keys would be problematic with how it's currently implemented since most things spawn at the cursor, but we could have made it work, and wouldn't be a bad idea to have. Thanks for playing!




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