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A jam submission

6 LoopsView game page

Survive alone on a failing space station in this unique space horror game.
Submitted by error13660 — 2 hours, 12 minutes before the deadline
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6 Loops's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#27532.6002.600
Artwork#35553.1333.133
Audio#40702.7332.733
Creativity#42333.2003.200
Enjoyment#81461.8001.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to survive 6 loops orbiting in a space station

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Retec

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Comments

Submitted

Ambitious and interesting idea, I am a succer for space games. Making the player rotate with time is very creative to impose the pressure, although for it to work better, you had to place some objects that would work as waypoints to remember and use for navigation. In general, there are many creative ideas, like the things you should avoid looking at, but for these mechanics to work, they all need tons of feedback and tutorialization. I like the spirit, but that's indeed too much for one person to pull off.
Notes for future: 
1) First, make the core mechanics function on a playable level (include feedback, UI prompts, etc)
For example, here I would make the interactive panels have a white outline and show a UI prompt "scroll the wheel to change the value" once you are in range.  
2) Add basic tutorials if needed. It is very simple to just make a floating text that sums up the main mechanics. For example, I had no idea dark blobs I was supposed to not look at, I thought my stress was increasing from movement. 
3)  If there is important info player needs to know (remaining oxigen lvl,  power lvl etc, stress level) consider outputting this data in one place that is easily accessible. Rn you gotta both go somewhere to read the values and to interact with things and it makes it too much to tackle at once.

Developer

On one hand i added few waypoints for the player to orientate themselves and put the instruments in different places on purpose to make the player move constantly and have to pass the blobs often without looking at them. But otherwise i totally aggree with your feedback. The game design really suffered on this project and the player feedback is much too little.

This being too much for me is maybe true but i teally want to push myself with these jams.

Thank you for the good feedback!

Submitted(+1)

And that is the right approach. You can never learn unless you strive for something ambitious. You are on the right track, keep it up!

Submitted(+1)

I really liked your idea for this game. It is spooky and mysterious. Great submission :) 
Navigation was a problem though. I did try to play a few times and I could not find things that my character was talking about. And also these dark things are always in the way where you need to go.
I am looking forward to play this game in a finished state! 

Developer

The dark things are in your way by design, the point is to avert your eyes from them and then they don't hurt you.

I might actually rework this game. The main thing that would help imo is a minimap and reworking the monsters' behaviour.
And more player feedback

Glad you liked it though

Submitted

I like your mood atmosphere in the game that interesting and invite to try more.

If possible, can you please rate my game and leave a comment too?

Developer

yes of

Submitted(+1)

I think its pretty clear, great atmosphere, you want to see more, but its not really playable right now. In the beginning i thought the dark things were the fabric of the universe ripping or some worm hole. This got me hyped. The game made my brain creative and I like that. 

Developer(+1)

Yeah it turned out too hard and the gameplay should have ben refined more. That just happens when you work solo. At least i know what to improve next time

(+1)

Was right in front of the CO2 thingy he kept saying I need to switch on, couldn't interact with it. Seemed really cool, voice over, too, but I couldn't figure out how to do anything. Mouse wheel didn't seem to work.

Developer (1 edit) (+1)

The co2 scrubber can only be turned on if there is electricity for it to run. You can check your power meter at the batteries where you start.
And you were trying the switch that says co2 scrubber next to it right?

Glad you liked the VO

Btw not saying you were wrong, it should be more intuitive

(1 edit)

Ooooooooh. THAT makes sense. Sorry for not putting that together. I do still get lost in there, lol.

Developer(+1)

It's my bad. It should give more feedback and be more obvious. I was really tired by then and couldn't make it better

Submitted (1 edit) (+1)

The atmosphere, art/3d models, and audio was awesome. I did get a bit lost and kept going into dead ends. Also there was little indication of what needs to be done or feedback on what has been done, I wasn't sure what to do with the solar panels after observing them. A really cool game regardless.

Developer

The idea was that the player should look at the alignment, then go over to the controls in another part of the station and change the angle then repeat. But it turned out way too hard sadly. Glad you liked it!

Submitted

really nice atmosphere and overall vibe of the game- the dialogue reminded me a lot of our previous game "good boy", so i know how much work went into setting up and recording all of that. 

I did run into some issues with clicking things- without any in game prompts its quite hard to know what is clickable and im not sure if mouse scroll up is working as the button for clicking? 

Developer

I used mouse scroll up/down as input instead of clicking to connect the motion a bit with the in game action. The interactions definitely work, but the game could definitely give feedback more times.