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(+1)

Even though I have seen multiple entries with the same mechanic and idea but I think yours stand out as the enemy will flee when I start to draw loops and I think that is way much better and logical. Even though yes the player seems to move a little too fast but man, it feels so good with such fluid movement mechanic. It would be nice if there are some upgrades like more health, longer trail, shield for a x seconds etc but considering this is a 4 days jam, it is really well executed and polished imo. Great job!