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A jam submission

Metal Man 3: Meat Man's MenaceView game page

Speedrun your way out of a volcano!
Submitted by Studio Laaya (@studiolaaya), Reaktori (@borssyri) — 15 hours, 16 minutes before the deadline
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Metal Man 3: Meat Man's Menace's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#594.2914.291
Audio#874.2164.216
Enjoyment#3094.0624.062
Artwork#3574.3234.323
Creativity#13133.9223.922

Ranked from 925 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You loop around a volcano and repeat the cycle for the best speedrun!

(Optional) What would you like to be called if GMTK features your game?
Studio Laaya & Reaktori

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Comments

Viewing comments 460 to 441 of 473 · Next page · Previous page · First page · Last page
Submitted(+1)

Dang, you made all this in a game jam? top marks across the board. 

Lots of freezing on the first run on web though.

"Metal will always beat meat" lol

Submitted(+1)

You had me at "again".
XD

Just a note: the first kill on both web and PC builds caused some staggering lag.

Submitted(+1)

The graphics are so crunchy they belong in a long box PSX game (and I love it).

The cutscenes you put together were also impressive

Submitted(+1)

really funny game ahahaha, the voice lines for the villains had me in tears, so good.

(+1)

Best game design and all element has perfect! I'm love to play 'til end game. Awesome!

Submitted(+1)

The theme interpretation of the jam is simple but it works, specially because of all the work of everything else. regarding narrative this game has some much work done that is impresive. One of the feedback I can give is the performance issues I had, they were smalll but it was there. Amazing job!. 

Submitted(+1)

Is this for the game jam? or I just happen to come across this on itch.io? 
PS: I have to ask , the game is so peak ngl

Submitted(+1)

The final installment of the trilogy we have all been waiting for, a true emotional wrap up that left everyone on the couch in tears.

(1 edit) (+1)

It’s so addictive and very well polished!

Submitted(+1)

I am going  to be playing this game for days after this jam, gotta get that score down... thanks lol, seriously though, great game :D

Submitted(+1)

Extremely fun gameplay loop! The jump/punch combo feels so satisfying, and I love being able to punch through multiple enemies. The rising lava timer and "tutorial" section is so nicely integrated into the gameplay. This is exactly how to win a jam, folks :)

Submitted(+1)

Really polished for the time given and also really funny. Good job guys!

Submitted(+1)

I completely love this game and was totally not expecting this when I saw the game cover image! The cutscenes are awesome, and I felt like I was watching some of those old cartoons! The narrator and the jokes are just the icing on the cake!

Congratulations on creating such a cool game.

Submitted

Pretty fun concept, it didn't run great on my computer but I enjoyed what I saw!

Submitted(+3)

This was INCREDIBLE!! Completely blown away that you managed to make a game this polished in such a short time.

The visuals especially were super super impressive, I would love to know more about what workflows you used to manage to get this look :D 

My only feedback is that the initial learning curve is a bit steep, it took me probably 20 minutes to just beat the level once, which I feel is a bit too hard if the goal is meant to be speedrunning and finding faster paths.

The audio good, the cutscenes were again really impressive, just a really really good entry for game jam, props to you all! :D 

Developer (1 edit) (+3)

Hey thanks for your comment! I can open up the workflow a bit here. First of all, we had a team of 3 veteran jammers (one programmer, one artist and one generalist), which meant we spent the whole time working on meaningful content instead of having to learn new things or debug etc.


The main things that make this look are the low-poly models with clunky animations, crispy pixelated textures and most importantly low resolution rendering and a color reduction shader with a dithering effect. The characters are quite crudely modeled, hand-painted and animated in blender and the textures are downscaled for that pixelated look. No need to model or animate too well since the low quality just adds to the charm.

While pretty much all other art is fully created by us during the jam, the terrain and lava textures are just free online textures that we adjusted to fit the style. This meant lowering the resolution, reducing the number of colors and making the colors more vibrant and less realistic for that goofy cartoony style.

And to be honest, that's pretty much it. The main idea is just to make everything look less realistic and more crappy and low quality. You need to be consistent with it though, because any high-quality asset will easily break the immersion. The rest is just about general eye for design, lighting and composition really.

I hope this explanation helps!

Submitted(+1)

great game! Loved the retro vibe and the gameplay! Check out my game for a fun space vibe!

Submitted(+1)

Super cool art style, well made 👏

Submitted(+2)

Really dope! I would buy for my Windows 95 home computer!

Submitted(+2)

"Metal Men 4: Meat Over Magnet" joke got me

Submitted(+1)

Love aesthetics, visuals and voicelines! It was a funny game, but frustrating sometimes

Viewing comments 460 to 441 of 473 · Next page · Previous page · First page · Last page