Play Experiment
Phoebe's iKNOTculation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #281 | 3.892 | 3.892 |
| Creativity | #326 | 4.277 | 4.277 |
| Artwork | #985 | 3.985 | 3.985 |
| Audio | #1288 | 3.431 | 3.431 |
| Enjoyment | #2494 | 3.262 | 3.262 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
iKNOTulation is about drawing topological knots, In the mathematical field of KnotTheory, a knot may be definied as a loop which crosses over itself in a way that cannot be undone without cutting the loop.
(Optional) Please credit all assets you've used
Music, code, art and writing were all created by team members
Fonts created by FontEndDev were used
https://fontenddev.com/
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Comments
I like the maths aspect to the game! Very unique take on the theme, and I like the graphics. Nice job!
Nice idea! The mechanic is very cool and can be expanded into something deep. I love drawing pentagrams. Good game!
My brain size increased by 3,14159265%, and yet, I still can't wrap my head around it...
Make sure your line ends close to where it began (you'll see a circle light up around the area you'll affect) and try stuff - paying attention to the crossing counter above your mouse
Sorry that was a pun x)
I've played for a bit but as the number of cells to kill kept increasing I assumed that there was no end.
Very neat takes on the theme, very polished and nice humour. I had fun, good job to the team!
I'm so autistic oops. The writers basically modelled Phoebe's dialogue on me so i dunno if you could have guessed 😅
trauma centre but MATH!
I hope this is a positive reference, I'm not familiar.
Trauma centre is fun. Half visual novel/half surgery game, same kind of perspective. Congrats a good jam!
Incredibly well made with a neat take on the theme. I don't know if this is intentional, but I noticed you can sorta cheat by drawing a huge circle and then crossing some edges to get the "knot/crossing count" needed.
It's intentional, crossing count is the only thing that matters, Phoebe's tutorial is only meant to show examples of knots that will work.
The mass enemy kill sound is really satisfying. I also love the clarity in the player's action before they let go - the number, the area, all conveyed clearly.