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A jam submission

Draw 28 CirclesView game page

Mouse only
Submitted by knobtrifling82 — 28 minutes, 37 seconds before the deadline
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Draw 28 Circles's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14323.5563.556
Creativity#16063.8333.833
Audio#24813.1113.111
Artwork#38013.0563.056
Narrative#86951.3331.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's objective involves moving the character in loops around a center.

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Comments

Submitted

Once I figured out how to not fail immediately after one circle, I found this to be very enjoyable and that it was important to stay very focused on a small point... a practical application of mindfulness in gameform.
I REALLY appreciated that I could hold SPACE to "draw" instead of holding click which can be very uncomfortable after a while. 

Developer(+1)

I'm glad you enjoyed the game. You actually don't have to hold down anything to draw, but the game doesn't make that clear. I tried to make this game work without text, which I think turned out cool but also causes some failures in communication.

Submitted

Ooohh Doh. Probably my bad too,.. I guess I'm just fabricating experiences with the SPACE bar!!!

I love games that don't need text to explain, as they feel more accessible to people that speak any language, and also, I think visual/non-verbal language can be very intuitive and is underrated. Just brainstorming, you might be able to communicate this if:

  • Light the pointer up when it's in the right place so the player can see right away that they don't have to click to get the good stuff.
  • Provide a demonstration in animation form: the mouse pointer is within the walls of the light shape, and when it leaves, it turns red and the heart breaks on repeat.
  • Have a flashing graphic that points the pointer to the good place and begin the drawing right away once it's within the area. It's jarring the first time, but this would most definitely avoid the click thing.

Anyways, I hope you have a great day! Good luck on your game enDevors!!!
btw I recognize the charm bells in the music XD

Developer

I will be making some changes to the game once I have time in a few weeks. I will definitely make the pointer red when it leaves the safe zone. I have thought about removing the rotating triangle partially or entirely because of complaints about the game being too slow. I might remove the triangle when the player is replaying a section they have already gotten to, then add it back when they get to new sections. What do you think of this change? (fellow Garageband user) 

I will also make new music for this game since the existing music is reused from my previous game. I didn't have time to make new music for the game jam.

Submitted

Red pointer, good visual feedback! (I could also encourage some sound design to help with feedback but you probably already knew that)

I totally understand how removing the triangle in the repeated loop levels would increase the pace. I think it's a nice idea since you have to restart at loop 1 every time.  
The triangle is driving the most augmentation to gameplay, however, and removing it for those levels might be give a very samey experience. Like without that triangle I can just scribble in the loop anywhere and there are no consequences or things pushing me along (maybe that's a good thing and intentional) .... BUT if the triangles are gone, we can just speed through it (and have the alternative challenge of avoiding the obstacles at higher speeds with less reaction time. 

For the loops that are first time played, though, the way it is now might still give people the same impression. So maybe it's a really nice opportunity for you as a designer tp shake things up (mind you, I have not made it far into the game so apologies if you've already thought about this).  You could play with the width/angle/degree of the sector, the speed of rotation, number of loops available (like concentric loops or alt. paths that has the player moving radially as well as rotationally. This lends to varying obstacles/enemy patterns at different radii, and also the speed/length. One could make some other strategic choices such as risk some heart loss for a reward like a powerup, something to make me ignore damage for a time, or an increase in triangle width temporarily or permanently, so I have to make some meaningful choices. Just food for thought. 

TL;DR I like the idea of speeding up gameplay but letting people complete previously-completed levels faster for each run-through, but worry about gameplay variety. 

Submitted

Very simple premise but very well executed. The design and visuals were very elegant and the incorporation of theme was really good. 

I didn't have too much trouble with it, but I imagine the difficulty being different with different mouse sensitivities. Probably not something you can really do about it, maybe a limitation of the design. Overall though, solid work

Submitted

Nice art, I think it looks very good for what you're going for. I managed to make it to circle 13. It took me a long time to get it and I was about to give up before I realised that I had to stay in the light cone rather than having to escape it. I think it's perhaps a bit slow to get further, with no way of speeding it up which sadly makes it unattractive to try and improve my score.

I did enjoy all the patterns drawn by the obstacles all around. The health loss sound was very helpful.

Submitted

I like the relaxing, minimalist look and the way the heart gets chipped away at is clever. I agree that a hint about how to survive would go a long way once you complete that first loop and the rotating cone shows up. The title is kind of misleading since the goal is not to draw perfect circles. Overall enjoyed myself!

Developer

I kept Perfect in the title because of my inspiration from actual perfect-circle-drawing games. But I agree with the complaint, and I've changed it now. I plan to make some changes to the game after the jam like having the cone match the player's speed and reducing the cone damage at the beginning. Thanks for your feedback.

Submitted

good ideas! looking forward to playing the next iteration :)

Submitted

It took me a while to realize that I needed to keep the cursor inside the rotating cone.  I think a simple text popup could make it more clear.  Once I realized that, I made it to round 13 without much trouble.  I appreciated the regenerating health because it would have been too difficult otherwise.  Good job!

Submitted (1 edit)

Yeah it was very nice. But I lose at the 20th circle with a yin yang. I don't know if I would have win

Submitted

Very addictive game, loved the idea. Good job!

Submitted

Simple and increasengly more engaging. Cool stuff 

Submitted(+1)

At first glance, it seems like a simple game, but it really makes you sweat. Definitely a thumbs up!

A fun challenge game — my record is 25 laps. “Yin Yang” didn’t let me finish it :)

It’s hard to play for too long because your hand gets tired. I’d probably add an option to change the game speed — that would motivate me to try beating it again while spending less time, which would also add a bit more replay value.

Submitted

Awesome challenge, great execution. Really enjoyed sucking to draw a circle lol but its pretty decent.

Submitted

i really liked this game! it was a circle. i played on a trackpad, and i'm not sure if that helped or messed me up . . a pleasure! very cute aesthetic.

Submitted

Really great take on the theme. The difficulty was pretty much perfect which is really hard to do in such a short amount of time. Great work!