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A jam submission

HorizonEscapeView game page

Dodge Asteroids and change adjust your orbit to find celestial objects
Submitted by ColtonTytus, Cedric Nolin, lanata, Gabe Silly (@gabe_silly), Deadeye, LazyBones, MadMoth — 5 hours, 31 minutes before the deadline
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HorizonEscape's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#11203.4893.489
Narrative#14553.0433.043
Artwork#43622.9152.915
Enjoyment#44172.7872.787
Creativity#46583.0853.085

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You loop around a celestial body and have to escape this loop by adjusting your orbit.

(Optional) What would you like to be called if GMTK features your game?
PacketLossGames

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

This one took me a really long time to figure out what I was supposed to do, but felt about right once I figured it out. The asteroid formation seemed to change between different patterns each playthrough, and they ranged from manageable to darn right chaotic. Still, like how it all worked out.

Submitted

I’m getting dizzy :(, but seem quite good otherwise

Submitted

Ah brings me back to the days of Star Fox 64. Love the vibes, but I didn't really get how to progress. I think if you make an update, either provide a progress tracker or a point system maybe. Nice job!

Submitted(+1)

Orbits are a very clever interpretation of the theme, also, voice acting in a jam game, impressive!
Sadly i couldn't figure out how to progress past the ufo fight, i just kept fighting the same ufo over and over again

Developer

That is unfortunately where our time ran out. You have finished the game so to say :D

Submitted(+1)

Laughed so hard on that character in the bottom left xD. Amazing voice acting.

Submitted(+1)

Super stylish! I like the idea of balancing dodging with making progress. Good job!!

Submitted(+1)

NOT BIRMINGHAM !!!!

Submitted

Donald ducked into Birmingham!You got me with that!

Submitted

WebGL did not work for me :<

Viewing comments 29 to 21 of 29 · Next page · Last page