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A jam submission

Minute WizardView game page

Escape a time loop as a wizard with a powerful staff
Submitted by SharkFinger Games — 21 hours, 4 minutes before the deadline
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Minute Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#22363.5193.519
Audio#24813.1113.111
Enjoyment#27763.1853.185
Narrative#27802.5932.593
Creativity#58122.7782.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player is stuck in a time loop

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Great 3-color aesthetic, solid experience overall! Eventually managed to find the exit after getting a bunch of items (love the classic Isaac way of not being told what effects items have). The game feel is very nice for a jam game, awesome job!

Developer

Thank you! I also prefer having the players figure out what effects the items do, but I also acknowledge that it is a bit unfair to players with it being a jam game and will be adding a note in the description to help with that. Very glad that you enjoyed it though!

Submitted

Really nice retro-feeling game. I don't have much to add that other's haven't written, but I'll place emphasis on the upgrades. I couldn't tell what they did. Cool kill for time mechanic. Nice cohesive look. It's fun.

Developer(+1)

Thank you! I agree with a lot of people in the comments here that I probably should've put some indication as to what the upgrades did and will be putting a note in the description after the jam as I didn't manage to figure out a clean way to implement that into the game itself. Either way, I'm glad you enjoyed it.

Submitted

Cool game, I love the lighting and particles effects they really add a lot to the simple artstyle. Killing enemies to get more time is a very neat mechanic. My only nitpick is I had no idea what the upgrades I was picking up did but overall good submission, well done!

Developer(+1)

I agree it probably would've been helpful to explain the upgrades in some way, but I couldn't figure out a good way to do so in the game itself. I'll be putting a note about which one does which in the description after the jam is over, which should hopefully clear up some confusion.

Viewing comments 23 to 21 of 23 · Next page · Last page