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A jam submission

Board to DeathView game page

Roll. Loot. Fight. Die. Repeat.
Submitted by Hardbox Games (@hardboxgames), nikthenak — 1 hour, 48 minutes before the deadline
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Board to Death's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1414.5124.512
Audio#5663.7193.719
Enjoyment#10863.6783.678
Creativity#16313.8263.826
Narrative#24372.6862.686

Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its a looping board game

(Optional) What would you like to be called if GMTK features your game?
Hardbox Games

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Comments

Viewing comments 80 to 61 of 87 · Next page · Previous page · First page · Last page
Submitted

This is so cool. I played dozens of games from this game jam and I can tell you're getting to the top 100 for sure. Congrats 🤝

Submitted

Very polished game. Work of a professional. Unfortunately the gameplay relies too much on randomness. I felt like I didn't have control over what was happening to my character.

Submitted(+1)

Now this is what you call a game. I could literally play this forever. The game is really simple and kept me hooked the whole time.

Only if more board game video games were like this... (no offence to monopoly)

Submitted(+1)

very cool game and arstyle Im glad i found this!

Submitted

I love your creativity in game play and art style. nice job

Really cool game! I would've liked to get some choices in every square so I'm not just clicking the ROLL button over and over again. But it's already high quality for a short jam game.

Submitted

That was a very fun game, great job! I enjoyed going around the board for as long as I could and I really liked your interpretation of the theme, I'm surprised I haven't seen other board game ideas so great job on being unique! I feel like maybe the grim reaper could be a bit balanced so it doesn't end your run but is still very bad, maybe it halves your health, removes stats, removes a loop until the boss, etc. It felt kind of bad when I just died to him after looping for a while. But it was still a great game!

Submitted

I love the aesthetic and the core of the game. If this was ever fleshed out with more choice and the like, I'd absolutely play it~

Submitted

Really like the style of the game. Gameplay was addictive  at the beginning, but I find myself wanting more by the 4th loop. Felt as though I couldn't really change the outcome of my fights. Overall the presentation was clean and appealing.

Submitted

Really fun game! Nice artstyle! It fits with the gameplay. The core loop is easy understand even before you end a loop! I would like to not have empty tiles and in my last loop it was impossible to kill even the minions (Loop 16) but the rest of the gameplay was great!

Developer

Loop 16 is impressive!

Submitted

Wow, I really enjoyed this one! The artstyle looks amazing, a perfect fit for the boardgame-theme. And it was quite a lot of fun seeing my little hero go in circles. Very well done, congrats!

Submitted

The artstyle catched me. Totally fitting. Looks like paper standies for DnD or other games. I'd like to have more choices instead of rolling and moving but overall I like the game. 

Submitted

I liked the graphics. Can you rate my game? Thank you.
Developer(+1)

done. nice work and nice use of the GB color palette!

Submitted(+1)

Ooh, a board game! Did feel very luck based, maybe having some more "cross this and this happens" tiles may have been worth it. But overall a very good looking and polished take, well done!

Submitted

Very cool game and the level of work done for a game jam is amazing!

Submitted(+1)

I like the art of the game, it is unified and nice to look at. It gives me “Don’t starve” vibes. The concept of the game is perfect for the theme.

Sadly I agree with some of the other comments that it feels that you as a player does not have that much impact on what will happen. It felt like I played as good as I possible but when I was running out of health I could not do anything about, just roll and pray.

Many games have randomness in it so I think your game could still work. Maybe if you make the shop a bit more interesting so you allow the player to go for certain builds. Maybe you can buy a loaded die like in Mario Party so you can skew some rolls or maybe even a die that has a certain guaranteed number. Another comment mentioned to include some form of minigame, that could also be a solution.

When going into the shop it would be nice if you somehow showed on cards that were too expensive that you could not afford them. Some time I looked over all the cards and then looking down at the coins I saw that I could not afford anyone.

I liked the idea of the guardian angel but when you died “normally” (not by landing on the grim reaper tile) it could be more clear that you used the guardian angel. This game was of course done in a game jam but maybe some glowing on the guardian card and maybe even have the grim reaper fly towards you and the guardian angel sword fights him away. I think one time I did not lose my guardian angel when I died from a trap but I am not sure.

Instead of the random chests being random it could be something like a risk/reward type of situation. “70% chance of getting 30 health, 30 percent change of losing 10”. This could also make the player have more impact. Maybe have something similar for leveling up. Currently it felt like leveling up was something that you probably needed but it was not shown besides extra health (I think). It does not get as motivating to level up.

I am writing a lot of stuff here and that is good! It means that I care enough about the game and see the vision. Even though I felt a bit hopeless I had a good time and at some times felt very powerful when I started to one shot some smaller creeps. Won over two bosses, not sure if that is good or bad. Thanks for the game!

image.png

Submitted(+1)

Great game and idea! Amazing artwork as well! Well done!

Submitted(+1)

Amazing graphics and cool interpretation of the theme! The art is immaculate and really sells the idea of a rpg board game, especially when the animations look like actually moving pieces on a board. Music is quite nice too and offers the perfect backdrop for rolling away and fighting little monster figurines.

However, I feel like the game didn’t allow me to make enough meaningful choices. Although the basic mechanics are enjoyable, most of what happened to me felt entirely up to luck and I had no way to manipulate my outcomes: even when presented with a shop I was often flush with cash and would just choose the most expensive option, so I would definitely reduce the amount of gold awarded to make players work more for their upgrades. I would advice you to to introduce some kind of minigame during battles (eg. clicking at the right time to reduce the damage from enemy attacks) to give players something to do in-between rolls and make them feel more in control.

I also didn’t really like the Grim Reaper: if I had a guardian angel there was little reason to not use it, and when I didn’t it just felt like all of the progress made before was worthless if I wasn’t lucky. I would have preferred having to bribe the Grim Reaper to escape the roll, giving me the choice between risking it or losing some money (which would have also made me more careful with my finances).

That being said, the idea has potential and could very easily become something very cool. Keep up the good work! :)

Submitted

LOVED the game. We were also thinking on something similar first, but didn't go that way. This was an amazing game!

Submitted

Amazing art! I like how you combined Monopoly with roguelike elements. Right now, it feels a little too luck based.  Most of the time, I feel like I can’t do much. Maybe give players a way to manipulate the dice. Still, it’s a fun game. Great job!

Viewing comments 80 to 61 of 87 · Next page · Previous page · First page · Last page