Heya! Regarding the feedback request from stream: I think your initial assumptions is right, I think the initial premise is a little confusing and overwhelming about what the actual puzzle and actionable goals are - but on the other-hand, when I understood the puzzle I was so deep in the weeds of scattering people around and not remembering who's name is who that restarting felt easier than trying to fix the mess of me trying random stuff, especially caught in the 3 house loop next to the beach.
The downside to this is that the default game state is >very< easy to solve after a restart as there's only really 2 people hidden behind get-specific-goobers puzzles and everyone else is on the main path, one of which is right where you spawn! I think with a better hinting system (as to not have to do a round trip trying to remember everyone's name) and a little more juggling to solve puzzles would have been a highlight!
The audio team did crazy work though, I do love how creative and fun the gameplay and concept was!