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CLOCKHEAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5670 | 2.341 | 2.545 |
| Creativity | #6479 | 2.592 | 2.818 |
| Enjoyment | #8003 | 1.840 | 2.000 |
| Narrative | #8025 | 1.505 | 1.636 |
| Artwork | #8359 | 1.756 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can loop the time in enemy weapons. For example, if an enemy shoots an arrow and if you loop the arrow; the arrow will continuously go back and forth from its starting position and the position where you looped it; hence it is stuck in a LOOP.
(Optional) Please credit all assets you've used
Soha for being my co-dev.
Zapslatt for sound effects.
PeriTune for the music.
(Optional) What would you like to be called if GMTK features your game?
Daksh & Soha
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Comments
Such a cool mechanic! I love the music as well, but it seems like there is a bug where the music is playing over itself after retrying the game. Still, fun game!
If possible, please consider rating my game too.
Nice game. I like the reverse mechanic. I enjoyed playing! Well done.
That was a cool game with a nice concept to it! I like how you interpreted the theme with the looping of the enemy's attacks and I really enjoyed the parrying mechanic as well. The only thing is when restarting the game, the music seemed to overlap but other than that, it was a great game!
Nice concept, like temporal telekinesis.
A cool idea, reminds me of all those old flash games i used to play.