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Shortstacked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #650 | 3.682 | 3.682 |
| Creativity | #1156 | 3.955 | 3.955 |
| Artwork | #1469 | 3.773 | 3.773 |
| Narrative | #2260 | 2.727 | 2.727 |
| Enjoyment | #2442 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can set a stack of actions that then loop on its own
(Optional) Please credit all assets you've used
see description
(Optional) What would you like to be called if GMTK features your game?
Zerotonin Games
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Comments
Definitely a fun boss rush game! I love the art style and moving around felt pretty good even if I’m a little bad at learning enemy patterns. The enemies I fought felt pretty good to maneuver around, though when I fought the bug as the first enemy of a run after restarting, I was forced to take hits since our attacks were synced up and it kept repeating it’s 4 way attack. Maybe I was just doing something wrong 😅
It’s definitely a really good entry, good work!
Also, was that We are Number One?
Really happy to hear you enjoyed it! You're totally right on the Chip/Bug enemy, we noticed it was synced with the default loadout after the deadline had passed, so it's not your fault!
And yes, it absolutely is We are Number One haha, our musician had a bit of fun !
Really loved the idea! Especially since I love move-based games and this was kinda move-based, but in a cool way! Good game
Aw thanks! Very glad you liked the idea, I hope we find the energy to come back to it later and improve it further 💪
Took me a while to understand what was going on but once I did this was pretty neat :)
The game would probably have been better with a tutorial yes. Maybe even just a picture somewhere before the first fight to explain the basics. 🥲
In any case thanks for playing and for the kind message <3
The artwork is stunning! I really love how styled it is!
The gameplay is smooth, and it was fun to experiment with the order of your actions!
Also I found a little bug? You can stack two different actions on the same slot, but it's not that big of a deal. Good job !! ^^
Oooh that’s definitely a bug alright haha, good catch! The inventory was implemented very last minute, it’s honestly a miracle it works at all, but I didn’t expect actions to be able to stack either! Thanks for the report 🫡
And also thanks for the praise, we loved working on that game and your feedback is much appreciated! <3
Really unique concept, the polish was on point too. Overally great jam entry!
Wow thanks for the high praise, it means a lot! <3
I like the pseudo-programming vibes a lot. It would be neat to be able to see your upcoming enemy and their own loop so that you could program yours on the fly to counter. Had a lot of fun, once I figured out what was going on!
Oh definitely seeing the upcoming enemy would have been great! We designed a screen to do just that, but it was squeezed due to time constraints.
However we did discuss whether to show the enemy’s program. We elected not to do so with the idea that the player would have to learn the attack pattern, but that means you go blind the first time you face any enemy. Thanks for this feedback, that’ll be valuable if we end up continuing this game after the jam! (not a guarantee, but I would love to aaaaaa)
I love the art and the idea of this game! Good job!
Aaaaw thanks! We did have fun designing it, happy to hear you liked it <3
I'm happy to hear, having fun is the most important thing!
Would you also rate my game? :)
Too me a minute to understand how to play but once I got it. it was great!
If you developed it further a tutorial would be good but for this it was great, had a lot of fun!
Definitely a tutorial is a must for this kind of game, we completely missed that.
Thanks for taking the time to figure it out despite that, and very glad you enjoyed it! <3
Cool idea, it was a lot of fun to play
Thank you for playing! We may try to expand on the idea after the jam, though we did say that for the three previous jams too and never did, so no promise~
Great music and idea, Love playing through it!
Thanks, glad you liked the music, we are really proud of them <3
Loved the art direction, fun to control!
Little trivia about the control: originally the player had to move in rhythm, just like the enemies. But, it was finicky at best, and made a bug where you can step on the same tile as the enemy extremely frequent. (And no, the bug isn’t fixed, it’s just harder to do on accident TuT)
Anyway, thanks for the praise <3
This was a fun idea
Thanks, glad you liked it!
Fun idea! It's like an auto battling version of crypt of the necrodancer, very cool!
Funny thing is, we ended up with a Necrodancer auto-battle really late in the jam, that wasn’t the original plan at all! XD
Thanks for playing and the nice comment, glad you liked our idea. :3
I love the music, very easy to listen to! At first, I dragged what was in my active inventory into the larger box at the bottom left without realizing that was more of a storage spot... So I played at first with no weaponry or items and was super confused! But once I restarted, I got the hang of things :)
Our musician is elated you liked the music! <3 Ow yes putting all actions in inventory is something we didn’t guard against. It was implemented last minute and is reaaaally buggy. Thanks for the feedback, we’ll be sure to improve that if we continue working on this game! :D
This game is so hard but addicting as well! You guys really nailed it. I especially liked the design which I find so hard to do!
Thanks a lot! We tried to go for a balanced experience, but with the little time we had it erred on the hard side (at least for some enemies). Glad you enjoyed it despite the difficulty :)
Great Game Design and. I love that after a while you can just guess whats the next step in the loop and just play by the rythm. Amazing work :)
Thanks for the praise, glad you liked it! :D