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RSD5 Terrain's itch.io pageWhat did you learn?
I mostly learned about godot's glsl integration and generally how to use glsl, the hardest part was trying to set up the async so it doesn't lag/crash whenever you generate a new chunk but that might have been because I've been up for a while now and I'll see how i feel about it when I wake up.
How did you improve the terrain?
I would have liked to do more with the water and to be able to load chunks as the camera progresses without crashing.
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Update I have solved my major issues, it took like 20 minutes I am in fact a fool and i remember these questions being like what do you want to do next, for actual improvements I made a system to pass in a curve which allowed me to define a curve for the terrain height and the fog which let me test live updates to both, then I got a sampler in letting me live update a texture generally a gradient that defined what colors things would be at different heights, I also chunked and loded but those are barely working in this, I also made a tracker to automatically cull RIDs because when making an rid for an image every frame it took about 5ish minutes before it crashed. I was really sleep deprived when I did this