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SPELLSLING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3573 | 3.125 | 3.125 |
| Audio | #4011 | 2.750 | 2.750 |
| Narrative | #4308 | 2.250 | 2.250 |
| Creativity | #4964 | 3.000 | 3.000 |
| Enjoyment | #5253 | 2.562 | 2.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spells are sent in a loop, and the core gameplay is inspired by the looping light timing game at the arcade.
(Optional) What would you like to be called if GMTK features your game?
Reese
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Comments
I think this is those games that can probably use more time to polish. Would love some more progressive gameplay and more visual effects.
I didn't realize that crits end a rally so i just saw there getting crits on the slow starter fireball for a while
Great simple game for killing time. Easy controls, cute visuals. Add some jiggle physics and I think we have a banger in the making.
Simple idea, well executed. Cute artwork and fitting sound effects. Importantly, readable and easy to understand. Well done! As others have said, mixing up the formula (sooner) would add variety. But there's only so much you can do in a short jam 😊
Thank you for the feedback! I'm glad it read well.
Nice simple game with intuitive controls that are easy to pick up. At first I kept getting critical hits for about 5-6 minutes until I realized I needed to juggle the ball back and forth. More balls spawn and they get faster, with critical points earned when juggling. Overall, great concept and really fun!
Thanks for the feedback, and I'm glad you made it to the intended gameplay! Do you have any ideas of how I could have guided players to that juggling gameplay sooner?
Cute game!I like the game mechanic. More enemies with different attack patterns would make it even better. Still, well done!
Neat game! I liked the simplicity of it although I think some change to the formula was needed as it got stale after a while. It was cute though, and I liked the audio in general. I felt like the sound of the fireball finally hitting was a little anticlimactic and I think some more juice in general would be nice. Overall though, nice job!
great idea and fun concept for sure!
Fun for a few minutes but the hit detection is off. I was definitely in the purple and I kept getting misses. Also a bit of juice goes a long way. No matter how hare you lob a crit it still feels the same.
Good points, thanks for the feedback! I agree I should've given the hit detection more leniency for better feel. Do you think if I made the crit more fast and impactful for higher rallies that would be better?
Enjoyed this and am a fan of the charming simple artstyle :D Found it a bit too easy to just infinitely farm crits, so I missed out on the fun of getting to juggle multiple projectiles at once, managed to get to a score of 6250 before I let that evil wizard take me down :P
Thank you for the feedback! The crit mechanic multiplies 50 score X current rally count. I wanted there to be an incentive for juggling multiple fireballs, and then cashing in with a crit to get big score. Do you have any suggestions as to how I could better demonstrate this, or incentivize it?
Please comment your High score and any feedback you have for the game!