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A jam submission

Cosmo LoopView game page

Break the loop ! Chase the stars ! Survive the space !
Submitted by Pyxwin (@pyxwin), Nyctovan, dluffy121, Manas Jagota — 12 minutes, 45 seconds before the deadline
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Cosmo Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6653.8503.850
Creativity#14353.8753.875
Audio#17913.2753.275
Artwork#21283.5503.550
Narrative#27532.6002.600

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player starship is moving in loop , so player needs to break the loop and navigate it to collect the stars to complete the level and avoid enemies.

(Optional) Please credit all assets you've used
SFX from https://jfxr.frozenfractal.com/
Images from Fozzle Void

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

fun game, only main issues being that the star sound effect feels a bit sharp after a while and the cooldown on pressing/holding left mouse button feels weird to exist

Submitted(+1)

The unique and interesting controls make the game tough but incredibly satisfying. Great Job!

(+1)

Look and feel of the game is amazing!!, interesting controls make it even more fun!! Perfectly fits with the theme

Submitted(+1)

Really fun gameplay, simple yet interesting!

Submitted(+1)

Really fun, this is for sure a game where you would want to have good timing and reaction speed (mine is not great), but it is fun. I do think that the hitboxes can use tweaking (but they are much better then mine, I knew they were bad, but we left it), and maybe it is just me on a bad computer, but it feels like there is a small input delay. But other then that, this is a great game.

Submitted(+1)

really fun and creative

Submitted(+1)

I enjoyed this game , the idea is creative

Submitted(+1)

I really love the flowing movement.
This is going to sound strange - but I think you can remove the left mouse button.
It felt so much more satisfying, and looked so much prettier, when I was snaking around the sky like some sort of celestial serpent (although, this made the levels harder).
I also love how such a simple idea can make things so complicated in non-obvious ways.
:)

One thing that I would suggest changing is the hitbox for the big wide laser beam.
On level 10, I died instantly, even though I was at the top of the screen, the ship was at the bottom, and (visually) the beam hadn't hit me yet - I should have had *just* enough time to escape.
I suspect that when the beam activates, you just turn on a collision rectangle that covers the whole area it will cover?

Developer

First of all, thank you so much for playing my game! I agree with most of the reviews, and people were using RMB rather than LMB, so I think I will do some tweaks to balance it out! For level 10, I did check that the collision was directly enabled when the enemy shoots laser, so for that I am extremely sorry, and will fix that after the game jam ends. Thanks again for this cool review and cheers a lot! 

Submitted(+1)

Really challenging game for me! Need to keep my cool with the controls, but it's enjoyable and quite fresh!

Developer

Glad you liked it!

Submitted(+1)

Really fun and satisfying gameplay! The movement felt fresh and challenging in a good way, and the level design kept things engaging throughout. Great job overall!

Developer

Thanks a ton for playing our game! 

Viewing comments 30 to 21 of 30 · Next page · Last page