Moria meets cosmic horror meets magic weapons meets psychic memory download relic - who am I to argue?
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Morrion's Mind Stone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #83 | 3.667 | 3.667 |
| Writing: how clear and/or interesting is the writing? | #137 | 3.542 | 3.542 |
| Overall | #140 | 3.492 | 3.492 |
| Layout: how easy is it to find all the presented information? | #149 | 3.375 | 3.375 |
| Theme: how well would the module have fit into the Appendix N? | #152 | 3.708 | 3.708 |
| Art: how well does the art support the other content? | #159 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A nice set up, lots of mystery, and a plausible story which ties in well with the title. Good job.
Nice to see a Cypher System entry! Nice job on the artifacts, especially the Tunnel Breaker and Morrion's Mind-Stone. This is a great, old-school dungeon with some modern vibes.
I really like that we have a fabulous treasure and monsters in the complex but there's no wondering why -- as in many other adventures -- the monsters aren't using the fabulous treasure. They're essentially very creepy animals. Perfect.
I also like the background lore -- is it from Numenera? -- that hints at a bigger picture without getting bogged down in it.
I would consider turning some of the long paragraphs of room description into bullet points. I think you'll discover you can save word count pretty easily and it'll be easier for someone running the adventure to parse what's in the room more quickly and easily.
This adventure is airtight; there's no ambiguity as to what's going on in each room, and everything is thoroughly described. The layout and map presentation are highly legible. I'm honestly not familiar with the Cypher System so I don't know how wordy modules need to be, but that's the only thing that stood out as a potential drawback. The language is accessible and useful anyway, so it does not detract from playability. I do also worry that being printed at the jam's intended size restrictions would make the text too small to read, but obviously there's no issues with the PDF itself. If I were to ever try this game, I would be mightily tempted to start here. Nice job.
Finding a magical object containing the memories inside a dwarven fortress, much like Appendix N
And this is why its a bad idea to put all of your passwords on a USB- somehow it gets mislaid and someone finds it and can see your internet search history!
Morrion's problem is one that all of us older people can relate to and buy into. I don't know Cypher, but it seems that this will be easy to port into any other system


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