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The Doom-Pact of Vel Anor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art: how well does the art support the other content? | #97 | 3.938 | 3.938 |
| Theme: how well would the module have fit into the Appendix N? | #126 | 3.875 | 3.875 |
| Playability: how easy would it be to run this module? | #131 | 3.312 | 3.312 |
| Overall | #131 | 3.550 | 3.550 |
| Writing: how clear and/or interesting is the writing? | #154 | 3.438 | 3.438 |
| Layout: how easy is it to find all the presented information? | #162 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent maps. Bregan Manor has a great, Conan-stealing-into-the-garden kind of vibe.
I think the site description and layout are excellent.
But the adventure feels a bit too much like the players are being dropped into a lore-dense short story for my tastes -- I would prefer a bit more freedom for the PCs, especially with the possibility of instant death just a few bad dice rolls away.
Is the pact itself a scroll? It appears to both be the legal contract and a physical object, but I think I'm missing what the physical object itself is. (I assume it's a scroll.)
Very cool idea of having an army bearing down on the PCs. Love the map.
Good job.
The maps are really cool, and the idea of racing toward a document that can save or condemn, while fleeing an army, is quite interesting. I liked the general movement mechanics and the associated events.
This looks like it’ll be fun to play, the background is rock solid and gives meaning to the player’s actions. I like your lay out; really clear and easy for DMs to follow, great maps, and well designed- sweet!
The artwork and overall presentation have a great home-made zine feel that is very reminiscent of the 1970s. It perfectly captures the spirit of someone reading the Appendix N authors and then creating their own inspired adventure.
The design feels dynamic and alive. The central chase mechanic, with its random event tables and the ever-present threat of Vel Anor's army, creates a truly tense journey. The final moral choice presented by the Doom-Pact—forcing players to decide which of two kingdoms is doomed—is a fantastic, grim fantasy dilemma.
From a usability standpoint, the layout is excellent. The two-column format and clear font choices make the document easy to parse and run at the table. Well done on a great submission!
Loving the crayon-fu cartography. Digging the epic swords & sorcery flavor. Liking the pursuit mechanic. Enjoying that the recommended character level is "struggling heroes".
So glad you liked it. Your comment made my day!