Now that was some Grade-A SBIG material! Sure, the rhythm section did feel a bit off (it wasn’t quite clear what the right timing for pressing the buttons was, not helped by the somewhat misaligned button prompt icons making it rather hard to work out if I’m meant to be pressing certain buttons at the same time or at slightly different timings), and the dash felt like it should have been an attack/invulnerable state when it wasn’t (causing some accidental deaths when doing something which kinda felt like it should have been like that), but, besides those minor gripes (which probably could be chalked up to skill issues on my end), this was a very well-made entry, with great music, very nice art, and very good writing, combined with some very creative gameplay elements. Bravo!