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Thank you, I’m glad you liked the game! Implementing the combat logic took almost all the time. It was super fun. We didn’t balance things, just created characters and mechs, and then tested them one against another, making different squads. Discovering how your own mechanics work was fun. However, no time was left for a consistent story and effects. So in the end, we just decided to set up a bunch of missions to showcase the idea and mechanics. We hope to put more effort into it later.