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desert walk.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| What did you think of the audio? | #1 | 3.933 | 3.933 |
| What did you think of the graphics/visuals? | #9 | 3.533 | 3.533 |
| What was your impression of the game overall? | #9 | 3.467 | 3.467 |
| How well does it resonate with the theme? | #14 | 3.333 | 3.333 |
| How complete / polished / bug-free did the game appear? | #15 | 3.400 | 3.400 |
| What did you think of the gameplay? | #18 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good base for as survival game.
I found the last can with 15 seconds left. Now to fill my lungs with chemicals from burning cans haha Nice little game.
it's very cool gamplay
17/25 cans, died at night, Maybe you can make the rate of cans appearing to increase over time, so it could be easier to get the cans but it would still be a "survivor anxiety" experience.
Good job!
I really liked the atmosphere, but the game itself was boring. Just like a real life dessert walk, I guess.
thanks for the rating! this is my first game made without an engine, completely on Three.js. I will try to do better in the future
I really liked the atmosphere, but the game itself was boring. Just like a real life dessert walk, I guess.
Game is immersive with sound of wind! Cool!
glad to hear! tysm
I really enjoyed the vibe an overall atmosphere of the game. It was pretty eerie! I thought the day/night cycle was a nice touch. I only managed to collect 16/25 though! I couldn't figure out the most optimum way to collect cans. Is this all procedurally generated? A really nice job overall!
yes i used procedural generation for cans. cans spawn randomly like right in front of player or behind but player can not see it so i increased spawn chance. thank you for playing and appreciating my game!
great atmosphere and style
tysm!