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pavelee

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A member registered Jun 28, 2025 · View creator page →

Creator of

Recent community posts

Thank you for the feedback!

Hey! I played for the first time. The game has a really nice relaxing vibe. I just liked to keep playing with the music and overall design. I really love the SFX in the game, especially carts movement.

What I would improve:

  • Animations are not clear for me. I got the feeling they are delayed or something. I always recommend doing animations in 0.2–0.3s so they are really responsive. In Godot you can easily make them using Tweens in code.
    • Delay on animations makes it feel like I click something
  • There should be a “close” button for popups like “Poker Combos”. It was not clear how to close them by clicking again. Using ESC for this could be a nice addition, because it’s often related to closing something.
  • Not sure about the selling joker feature. I got null instead of a price.
  • Tutorial could have more indicators to explain the game. At first I was not sure where to click to assign a card
    • Maybe even set up cards to show the player how to win (script it)

I think you could just look at Balatro animations, they did a really good job to make the game really enjoyable. The game has potential, keep going. Congratulations on your submission!

Thank you for the feedback. I am glad you enjoyed

Thank you for the great feedback!

I’m glad you could enjoy it and relax :D

I tried to iterate with Rootwarden. I even prepared a prototype, but it was messy and I couldn’t find improvements or proof that it’s worth scaling. I was even close to changing the game to a full RTS, but I felt I was against getting into a complete redesign… (almost the 7th?). It was exhausting, because doing another redesign means there is not much to show, just tons of work under the hood.

This project has similar core mechanics (buildings, units, complex systems etc.) with a clearer city-builder genre. I feel it’s now a good idea to push this project and then come back to Rootwarden with a set of improved mechanics and a refreshed idea for the game.

Probably that’s part of the gamedev journey. Experience that moment when sometimes we need to take one step back to make two forward next.

Thank you for the feedback!

I tried to build incremental to keep it small but I fully agree that the game has city-builder vibe. Currently I will try to check a path for more rougelite vibe that could be much better fit for this kind of game.

You made a lot of progress since the last time I played, cool!

General

  • I like the option for a lite story. For sure it helps with testing :D
  • New animations are good, the game looks better than before. Clear progress.
  • I noticed you added special chill music for the pub section. I love that, especially the mechanic of switching music. Cool!
  • Just curious — in the second pub there is a character named "Mniszek". Where does the name come from? Asking because it's a Polish (my first language) word for a yellow flower we use for medication.

About fights

  • The difficulty level solved the previous problem of the lack of difficulty in the game. I tried the easiest one and the most difficult one. I can clearly see the difference and the manipulation of buff stats seems pretty ok.
  • Status Effect is a good mechanic. Iit helps to make the fight more interesting and gives you much more possibilities to expand it.
  • What I would improve is to make a better status tooltip, so instead of just the status name, I can read about what it does and stats.
  • The top bar with the current step of the attack move is a good direction. I would use it to show the player a summary before the move, how much damage you would do compared to the life and armor of the enemy, so as a player it's much easier to rethink a move and maybe search for a better one. The top bar could be a place to show that info, that would be a good improvement to the fight mechanic.

So yes, recent changes make the fight more enjoyable. I still wonder if it's possible to go for some randomness in the fight so you could find a mechanic similar to Slay the Spire while keeping your story content. I still have a feeling that could be a direction worth checking.

Combat Log

  • It's well designed. By default I would just hide it and add a visible "show combat log" button. I only looked there when I was interested in checking history, but I wasn't looking there constantly. For sure keep it, you can easily extend the mechanic.

The game is really polished and I like it. Just waiting for the Steam release to buy it. Keep working!

I played for the first time. First of all, I like the overall fantasy of the game.

Gravity control feels good. It was pretty clear how it works. Camera rotation and gravity swap feel good. What was confusing is the lack of reaction from the enemies to the gravity change. I guess that could be problematic for the game idea. I would love to see a reaction to the swap.

I feel the movement and combat could be more responsive. Maybe you could check how Hollow Knight solved movement to improve it. Animations are good, it was clear what is going on in combat.

I love the idea of the minimap. Pretty good mechanic for the game idea, cool!

Overall the game has potential, keep working!

Congratulations on your submission

Yes, I'm planning to finish the game but I took a break to refresh my mind on another project and to come back with new ideas.

Sorry! I updated the description with keyboard controls

Thank you for playing and for the feedback!

Thank you for playing and for the feedback! 

I like this concept, it's a good design that the fight is controlled only by four action.

The fight is good, I was hooked by visuals and animations. The sound is good feedback during the fight.

I would love to keep the "sign" of attack for all enemies because it's pretty hard to react so fast to their movement. In first fight (tutorial) it was really good to keep up.

Congratulations on your submission!

Really great tutorial and overall creative idea, I had so much fun!

Game looks so good in the browser and works without any problems.

I would improve the selection indicator because it was not visible at first, maybe just another color 

Congratulations on your submission!

Thank you for playing and for the feedback! You built the CITY!

Cool dog! 

Congratulations on your submission!

Thank you for playing! I am glad you enjoyed it!

I like the mechanic of left / right usage and the overall style of the game.

Congratulations  on your submission!

wow, really impressive game. I felt like i was using a real computer, so cool!

Congratulations on your submission!

Creative idea and love the art direction!

Congratulations on your submission!

Thank you for playing! I am glad you enjoyed it!

okay, you impressed me :D

This is such amazing work, I was so shocked how you designed the mechanics. Wow!

The animations, art and music are such good quality. Just a few levels above other developers.

What can I say,  huge congratulations on your submission!

Yep, we had similar idea for the game. I was hooked playing it because I like this kind of game :D

It was really cool to play a similar game. I was really appreciated that you added the tutorial tips to the game, that was something my game was missing so badly.

The second thing is the ability to remove the buildings, cool!

Besides that, I love this mechanic of fighting fires, it's a pretty clever way to keep the player "awake" and manage the city.

I love the idea for the environment, the planet and the view are super cool!

Congratulations on your submission!

I like the concept but I had  some problems getting through it. IMO it's just matter of adding a small tutorial.

I really appreciate the work you put into the UI, it's clean.

Congratulations on your submission!

From the artistic perspective the game has some really interesting vibe. The music is really well matched.

Congratulations on your submission!

Great entry! I love the base story gameplay.

The main loop is great, I was hooked to dig and search for the gold. Reaching back to deposit a gold is a really good mechanic. Upgrades keep the player motivated, cool!

btw. really cool main menu! *clap*

The game has potential, keep working!

Congratulations on your submission!

Thank you for playing and for the great feedback! Ah, that lack of a tutorial, sorry. I am glad you eventually enjoyed it!

Thank you for playing! I am glad you got hooked!

Thank you for playing and for the kind words! Sorry for the lack of a tutorial!

You did really nice work with writing and the artistic design.

I would love to see some layer of a character control but I fully got the idea.

Congratulations on your submission!

Great entry!

I love this concept and execution. You've got really good taste in making games, especially with the story beginning.

The big countdown is sooo cool and creates great emotions. Using the corpses of your previous life to move on is such a good mechanic.

Congratulations on your submission!

Thank you for playing and for the feedback!

I was designing the game for 10 - 15 minutes because I was worried it would be too long. The feedback to make the game longer is surprising to me but I assume it's positive feedback in the end :D

Thank you for playing! I am really glad you enjoyed it!

Thank you for playing! Yep, it's a great direction to limit resources and force the player to search for a new source :D

Thank you for playing and for the feedback! Congratulations on your successful mission!

Thank you for playing and for the feedback. Sorry for the lack of a tutorial!

Thank you for playing and for the feedback! For sure a story could be a great improvement for the game 

Thank you for playing and for the feedback. Sorry for the lack of tutorial, for sure I need to work on that

Thank you for playing and for the feedback! I am glad you had some fun :D

Thank you for playing and for the feedback! 

Game has really cool vibe.

I like driving mechanic. It has a potential, keep going!

congratulations on your submission!