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Incremental Star City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #938 | 3.787 | 3.787 |
| Audio | #1972 | 3.319 | 3.319 |
| Artwork | #2838 | 3.468 | 3.468 |
| Creativity | #3161 | 3.553 | 3.553 |
| Narrative | #3887 | 2.574 | 2.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your population counts down from 1,000 to zero as you send everyone to Mars.
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see description for full credits
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Comments
Nice short incremental game. I like to see the rockets being assembled, then have the crew go in, count down and fly away. If you would want to extend this game, a possible suggestion could be to not have everything unlocked immediately. It is a bit overwhelming to have everything at once. Maybe have a different rocket that exists out of just "one part", uses "regolith" to lift off, and is "without crew". Then slowly introduce the different mechanics such as fuel, parts for the rocket and crew. Nevertheless, I really liked seeing the rockets launch, and played up to around 10000.
Thank you for playing and for the feedback!
Nice juicy builder, very neat!
+1 to the comments for adding being able to demolish a building, but overall great experience
Thank you for playing and for the feedback!
Thank you for playing and for the feedback! You built the CITY!
Incredible game. Shocking this was made in 4 days all around great work. Great Game.
Thank you for playing! I am glad you enjoyed it!
Managed to complete it! Very fun and chill to play!
Thank you for playing! I am glad you enjoyed it!
Such a great game... What a genuinely interesting idea! It took me a little while, but I managed to complete it!
The overall experience felt very relaxed. I was a little confused at first because I wasn’t completely sure about the rules, but as I progressed, I gradually understood what I needed to do. I really like this game!
Thank you for playing and for the great feedback! Ah, that lack of a tutorial, sorry. I am glad you eventually enjoyed it!
Ended up playing this longer than I thought I would, enjoyed it!
Thank you for playing! I am glad you got hooked!
Such an ambitious game and you managed to make it work! I'm quite amazed by the work you've done in all domains (art, sound, gameplay...). I missed the tutorial to understand a bit better what I was doing but overall, you get the overall rules by watching what's happening. Great work!
Thank you for playing and for the kind words! Sorry for the lack of a tutorial!
We ended up with somewhat similar ideas, so really neat to see how someone else went with it! Really solid, I enjoyed slamming down buildings everywhere and managed to max out the tech tree. If anything it was maybe a bit short but it also didn't overstay its welcome so that might have been perfect. Nice job!
Thank you for playing and for the feedback!
I was designing the game for 10 - 15 minutes because I was worried it would be too long. The feedback to make the game longer is surprising to me but I assume it's positive feedback in the end :D
I really like the audio and the screen shake animation and rocket launch animation is well done.
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Thank you for playing! I am really glad you enjoyed it!
Enjoyed the upgrade tree - I agree that if you revisit this, figuring out how to limit resources would add to the challenge!
Thank you for playing! Yep, it's a great direction to limit resources and force the player to search for a new source :D
I sent my merry 1000 people to maaaars!
Congratulations, really nice one! I would add a bit of a tutorial/faster build up at the beginning but really nice once it was going!
Thank you for playing and for the feedback! Congratulations on your successful mission!
I love incrementals but I didn't really know what was going on. A bit of an explanation and letting the player erase things would be nice, but overall it shows that thought was put into it.
Thank you for playing and for the feedback. Sorry for the lack of a tutorial!
I really enjoyed this. Would play outside of the jam too. Add a bit of narative, clickable buildings, and deploy!
Thank you for playing and for the feedback! For sure a story could be a great improvement for the game
I didn't understand what was going on. I clicked buttons, then a ship launched to Mars. I'd admit I was lost for the whole thing. Loved The Art and audio, though... Nice work...
Thank you for playing and for the feedback. Sorry for the lack of tutorial, for sure I need to work on that
Had a great time! The incremental progression is not too fast so it never feels too easy and not too slow either so it still feels like you're making real progress when everything starts speeding up. I had a lot of fun playing it!
Thank you for playing and for the feedback! I am glad you had some fun :D
Really satisfying incremental! Wish I could delete/move objects (unless I could and missed it) but that’s my only nitpick. I had fun and played it all the way through, really satisfying building up the resources and getting multiple rockets to go up at once. Congrats on the entry!
Thank you for playing and for the feedback!
Great game, it was very satisfying to build up the base and send the people to Mars! Takes some time to figure it out but once you do it gets quite fun.
Thank you for playing! Sorry for lack of the tutorial, I am glad you eventually enjoyed it!
Really cool idea! I would love to see it expanded upon.
Thank you for playing!
Congratulations on your game as well!
I liked so much having rockets be launched at repetition ^^
maybe the resources on one chunk could be capped to force the player to search for the other ores in the map ^^
Wow, you built the CITY :D
Thank you for playing!
In the first iteration I wanted to make minerals disappear but it was pretty hard to balance so I left the idea. It could be a nice direction to make the game much more interesting.
Yeah that also was the idea that I was thinking at first when I was playing but when I finished the game and wanted to try to apply the kerbal space program rule : "more
boosters-> rockets", I found that being out of mineral just wont permit to continue growing the base. So that why I was thinking about making a limit of how much mineral you could collect on one rock to make the player developp more on the map without limit them about the total mineral they can get. All of that because "thefactory-> base must grow"! ^^Thanks you for your game!