You nailed the pulpy premise. The writing is excellent. Really imaginative creatures and NPCs! And it looks nice, too.
I was a little confused about what was going on spatially--since you used a flowchart/diagram style pointcrawl, a sentence up top that simply explains *what* location we're exploring would have really helped me.
Like, "the strange submersible ship has crashed into a lighthouse, and is beached and exposed. You're going in to look for treasure." But I think I mostly understood after reading the whole thing and this seems like it would be a blast to play.
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Invaders of Atlantis (Early Access)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Writing: how clear and/or interesting is the writing? | #6 | 4.441 | 4.441 |
| Overall | #9 | 4.441 | 4.441 |
| Playability: how easy would it be to run this module? | #13 | 4.265 | 4.265 |
| Theme: how well would the module have fit into the Appendix N? | #15 | 4.559 | 4.559 |
| Art: how well does the art support the other content? | #23 | 4.559 | 4.559 |
| Layout: how easy is it to find all the presented information? | #23 | 4.382 | 4.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.




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